com.proyecto.utils.ImageLoader.java Source code

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/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.proyecto.utils;

import java.io.FileDescriptor;
import java.lang.ref.WeakReference;

import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.TransitionDrawable;
import android.os.AsyncTask;
import android.support.v4.app.FragmentManager;
import android.util.Log;
import android.widget.ImageView;

import com.proyect.movil.BuildConfig;

/**
 * This class wraps up completing some arbitrary long running work when loading a bitmap to an
 * ImageView. It handles things like using a memory and disk cache, running the work in a background
 * thread and setting a placeholder image.
 */
public abstract class ImageLoader {
    private static final String TAG = "ImageLoader";
    private static final int FADE_IN_TIME = 200;

    private ImageCache mImageCache;
    private Bitmap mLoadingBitmap;
    private boolean mFadeInBitmap = true;
    private boolean mPauseWork = false;
    private final Object mPauseWorkLock = new Object();
    private int mImageSize;
    private Resources mResources;

    protected ImageLoader(Context context, int imageSize) {
        mResources = context.getResources();
        mImageSize = imageSize;
    }

    public int getImageSize() {
        return mImageSize;
    }

    /**
     * Load an image specified by the data parameter into an ImageView (override
     * {@link ImageLoader#processBitmap(Object)} to define the processing logic). If the image is
     * found in the memory cache, it is set immediately, otherwise an {@link AsyncTask} will be
     * created to asynchronously load the bitmap.
     *
     * @param data The URL of the image to download.
     * @param imageView The ImageView to bind the downloaded image to.
     */
    public void loadImage(Object data, ImageView imageView) {
        if (data == null) {
            imageView.setImageBitmap(mLoadingBitmap);
            return;
        }

        Bitmap bitmap = null;

        if (mImageCache != null) {
            bitmap = mImageCache.getBitmapFromMemCache(String.valueOf(data));
        }

        if (bitmap != null) {
            // Bitmap found in memory cache
            imageView.setImageBitmap(bitmap);
        } else if (cancelPotentialWork(data, imageView)) {
            final BitmapWorkerTask task = new BitmapWorkerTask(imageView);
            final AsyncDrawable asyncDrawable = new AsyncDrawable(mResources, mLoadingBitmap, task);
            imageView.setImageDrawable(asyncDrawable);
            task.execute(data);
        }
    }

    /**
     * Set placeholder bitmap that shows when the the background thread is running.
     *
     * @param resId Resource ID of loading image.
     */
    public void setLoadingImage(int resId) {
        mLoadingBitmap = BitmapFactory.decodeResource(mResources, resId);
    }

    /**
     * Adds an {@link ImageCache} to this image loader.
     *
     * @param fragmentManager A FragmentManager to use to retain the cache over configuration
     *                        changes such as an orientation change.
     * @param memCacheSizePercent The cache size as a percent of available app memory.
     */
    public void addImageCache(FragmentManager fragmentManager, float memCacheSizePercent) {
        mImageCache = ImageCache.getInstance(fragmentManager, memCacheSizePercent);
    }

    /**
     * If set to true, the image will fade-in once it has been loaded by the background thread.
     */
    public void setImageFadeIn(boolean fadeIn) {
        mFadeInBitmap = fadeIn;
    }

    /**
     * Subclasses should override this to define any processing or work that must happen to produce
     * the final bitmap. This will be executed in a background thread and be long running. For
     * example, you could resize a large bitmap here, or pull down an image from the network.
     *
     * @param data The data to identify which image to process, as provided by
     *            {@link ImageLoader#loadImage(Object, ImageView)}
     * @return The processed bitmap
     */
    protected abstract Bitmap processBitmap(Object data);

    /**
     * Cancels any pending work attached to the provided ImageView.
     */
    public static void cancelWork(ImageView imageView) {
        final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);
        if (bitmapWorkerTask != null) {
            bitmapWorkerTask.cancel(true);
            if (BuildConfig.DEBUG) {
                final Object bitmapData = bitmapWorkerTask.data;
                Log.d(TAG, "cancelWork - cancelled work for " + bitmapData);
            }
        }
    }

    /**
     * Returns true if the current work has been canceled or if there was no work in
     * progress on this image view.
     * Returns false if the work in progress deals with the same data. The work is not
     * stopped in that case.
     */
    public static boolean cancelPotentialWork(Object data, ImageView imageView) {
        final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);

        if (bitmapWorkerTask != null) {
            final Object bitmapData = bitmapWorkerTask.data;
            if (bitmapData == null || !bitmapData.equals(data)) {
                bitmapWorkerTask.cancel(true);
                if (BuildConfig.DEBUG) {
                    Log.d(TAG, "cancelPotentialWork - cancelled work for " + data);
                }
            } else {
                // The same work is already in progress.
                return false;
            }
        }
        return true;
    }

    /**
     * @param imageView Any imageView
     * @return Retrieve the currently active work task (if any) associated with this imageView.
     * null if there is no such task.
     */
    private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) {
        if (imageView != null) {
            final Drawable drawable = imageView.getDrawable();
            if (drawable instanceof AsyncDrawable) {
                final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable;
                return asyncDrawable.getBitmapWorkerTask();
            }
        }
        return null;
    }

    /**
     * The actual AsyncTask that will asynchronously process the image.
     */
    private class BitmapWorkerTask extends AsyncTask<Object, Void, Bitmap> {
        private Object data;
        private final WeakReference<ImageView> imageViewReference;

        public BitmapWorkerTask(ImageView imageView) {
            imageViewReference = new WeakReference<ImageView>(imageView);
        }

        /**
         * Background processing.
         */
        @Override
        protected Bitmap doInBackground(Object... params) {
            if (BuildConfig.DEBUG) {
                Log.d(TAG, "doInBackground - starting work");
            }

            data = params[0];
            final String dataString = String.valueOf(data);
            Bitmap bitmap = null;

            // Wait here if work is paused and the task is not cancelled
            synchronized (mPauseWorkLock) {
                while (mPauseWork && !isCancelled()) {
                    try {
                        mPauseWorkLock.wait();
                    } catch (InterruptedException e) {
                    }
                }
            }

            // If the task has not been cancelled by another thread and the ImageView that was
            // originally bound to this task is still bound back to this task and our "exit early"
            // flag is not set, then call the main process method (as implemented by a subclass)
            if (!isCancelled() && getAttachedImageView() != null) {
                bitmap = processBitmap(params[0]);
            }

            // If the bitmap was processed and the image cache is available, then add the processed
            // bitmap to the cache for future use. Note we don't check if the task was cancelled
            // here, if it was, and the thread is still running, we may as well add the processed
            // bitmap to our cache as it might be used again in the future
            if (bitmap != null && mImageCache != null) {
                mImageCache.addBitmapToCache(dataString, bitmap);
            }

            if (BuildConfig.DEBUG) {
                Log.d(TAG, "doInBackground - finished work");
            }

            return bitmap;
        }

        /**
         * Once the image is processed, associates it to the imageView
         */
        @Override
        protected void onPostExecute(Bitmap bitmap) {
            // if cancel was called on this task or the "exit early" flag is set then we're done
            if (isCancelled()) {
                bitmap = null;
            }

            final ImageView imageView = getAttachedImageView();
            if (bitmap != null && imageView != null) {
                if (BuildConfig.DEBUG) {
                    Log.d(TAG, "onPostExecute - setting bitmap");
                }
                setImageBitmap(imageView, bitmap);
            }
        }

        @Override
        protected void onCancelled(Bitmap bitmap) {
            super.onCancelled(bitmap);
            synchronized (mPauseWorkLock) {
                mPauseWorkLock.notifyAll();
            }
        }

        /**
         * Returns the ImageView associated with this task as long as the ImageView's task still
         * points to this task as well. Returns null otherwise.
         */
        private ImageView getAttachedImageView() {
            final ImageView imageView = imageViewReference.get();
            final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);

            if (this == bitmapWorkerTask) {
                return imageView;
            }

            return null;
        }
    }

    /**
     * A custom Drawable that will be attached to the imageView while the work is in progress.
     * Contains a reference to the actual worker task, so that it can be stopped if a new binding is
     * required, and makes sure that only the last started worker process can bind its result,
     * independently of the finish order.
     */
    private static class AsyncDrawable extends BitmapDrawable {
        private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference;

        public AsyncDrawable(Resources res, Bitmap bitmap, BitmapWorkerTask bitmapWorkerTask) {
            super(res, bitmap);
            bitmapWorkerTaskReference = new WeakReference<BitmapWorkerTask>(bitmapWorkerTask);
        }

        public BitmapWorkerTask getBitmapWorkerTask() {
            return bitmapWorkerTaskReference.get();
        }
    }

    /**
     * Called when the processing is complete and the final bitmap should be set on the ImageView.
     *
     * @param imageView The ImageView to set the bitmap to.
     * @param bitmap The new bitmap to set.
     */
    @SuppressWarnings("deprecation")
    private void setImageBitmap(ImageView imageView, Bitmap bitmap) {
        if (mFadeInBitmap) {
            // Transition drawable to fade from loading bitmap to final bitmap
            final TransitionDrawable td = new TransitionDrawable(new Drawable[] {
                    new ColorDrawable(android.R.color.transparent), new BitmapDrawable(mResources, bitmap) });
            imageView.setBackgroundDrawable(imageView.getDrawable());
            imageView.setImageDrawable(td);
            td.startTransition(FADE_IN_TIME);
        } else {
            imageView.setImageBitmap(bitmap);
        }
    }

    /**
     * Pause any ongoing background work. This can be used as a temporary
     * measure to improve performance. For example background work could
     * be paused when a ListView or GridView is being scrolled using a
     * {@link android.widget.AbsListView.OnScrollListener} to keep
     * scrolling smooth.
     * <p>
     * If work is paused, be sure setPauseWork(false) is called again
     * before your fragment or activity is destroyed (for example during
     * {@link android.app.Activity#onPause()}), or there is a risk the
     * background thread will never finish.
     */
    public void setPauseWork(boolean pauseWork) {
        synchronized (mPauseWorkLock) {
            mPauseWork = pauseWork;
            if (!mPauseWork) {
                mPauseWorkLock.notifyAll();
            }
        }
    }

    /**
     * Decode and sample down a bitmap from a file input stream to the requested width and height.
     *
     * @param fileDescriptor The file descriptor to read from
     * @param reqWidth The requested width of the resulting bitmap
     * @param reqHeight The requested height of the resulting bitmap
     * @return A bitmap sampled down from the original with the same aspect ratio and dimensions
     *         that are equal to or greater than the requested width and height
     */
    public static Bitmap decodeSampledBitmapFromDescriptor(FileDescriptor fileDescriptor, int reqWidth,
            int reqHeight) {

        // First decode with inJustDecodeBounds=true to check dimensions
        final BitmapFactory.Options options = new BitmapFactory.Options();
        options.inJustDecodeBounds = true;
        BitmapFactory.decodeFileDescriptor(fileDescriptor, null, options);

        // Calculate inSampleSize
        options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);

        // Decode bitmap with inSampleSize set
        options.inJustDecodeBounds = false;
        return BitmapFactory.decodeFileDescriptor(fileDescriptor, null, options);
    }

    /**
     * Calculate an inSampleSize for use in a {@link BitmapFactory.Options} object when decoding
     * bitmaps using the decode* methods from {@link BitmapFactory}. This implementation calculates
     * the closest inSampleSize that will result in the final decoded bitmap having a width and
     * height equal to or larger than the requested width and height. This implementation does not
     * ensure a power of 2 is returned for inSampleSize which can be faster when decoding but
     * results in a larger bitmap which isn't as useful for caching purposes.
     *
     * @param options An options object with out* params already populated (run through a decode*
     *            method with inJustDecodeBounds==true
     * @param reqWidth The requested width of the resulting bitmap
     * @param reqHeight The requested height of the resulting bitmap
     * @return The value to be used for inSampleSize
     */
    public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
        // Raw height and width of image
        final int height = options.outHeight;
        final int width = options.outWidth;
        int inSampleSize = 1;

        if (height > reqHeight || width > reqWidth) {

            // Calculate ratios of height and width to requested height and width
            final int heightRatio = Math.round((float) height / (float) reqHeight);
            final int widthRatio = Math.round((float) width / (float) reqWidth);

            // Choose the smallest ratio as inSampleSize value, this will guarantee a final image
            // with both dimensions larger than or equal to the requested height and width.
            inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;

            // This offers some additional logic in case the image has a strange
            // aspect ratio. For example, a panorama may have a much larger
            // width than height. In these cases the total pixels might still
            // end up being too large to fit comfortably in memory, so we should
            // be more aggressive with sample down the image (=larger inSampleSize).

            final float totalPixels = width * height;

            // Anything more than 2x the requested pixels we'll sample down further
            final float totalReqPixelsCap = reqWidth * reqHeight * 2;

            while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
                inSampleSize++;
            }
        }
        return inSampleSize;
    }
}