Java tutorial
/* * The MIT License (MIT) * * Copyright (c) 2016. Nikhil Nayak <nikhilnayak98@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.nikhilnayak.games.octoshootar.ui.fragments; import android.app.Activity; import android.content.Context; import android.os.Bundle; import android.support.v4.app.Fragment; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.GridView; import com.nikhilnayak.games.octoshootar.model.mode.GameMode; import java.util.ArrayList; import com.nikhilnayak.games.octoshootar.R; import com.nikhilnayak.games.octoshootar.model.PlayerProfile; import com.nikhilnayak.games.octoshootar.model.mode.GameModeFactory; import com.nikhilnayak.games.octoshootar.ui.adapter.GameModeViewAdapter; import com.nikhilnayak.games.octoshootar.ui.customviews.GameModeView; public class GameModeChooserFragment extends Fragment implements GameModeViewAdapter.Listener { private Listener mListener; private PlayerProfile mPlayerProfile; private GameModeViewAdapter mGameModeViewAdapter; /** * Default Constructor. * <p/> * lint [ValidFragment] * http://developer.android.com/reference/android/app/Fragment.html#Fragment() * Every fragment must have an empty constructor, so it can be instantiated when restoring its activity's state. */ public GameModeChooserFragment() { } public interface Listener { public void onLevelChosen(GameModeView g); } @Override public void onAttach(Activity activity) { super.onAttach(activity); if (activity instanceof GameScoreFragment.Listener) { mListener = (GameModeChooserFragment.Listener) activity; mPlayerProfile = new PlayerProfile( activity.getSharedPreferences(PlayerProfile.SHARED_PREFERENCES_NAME, Context.MODE_PRIVATE)); } else { throw new ClassCastException(activity.toString() + " must implement GameModeChooserFragment.Listener"); } } @Override public void onDetach() { super.onDetach(); mListener = null; } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View v = inflater.inflate(R.layout.fragment_game_mode_chooser, container, false); mGameModeViewAdapter = new GameModeViewAdapter(getActivity(), new ArrayList<GameMode>(), mPlayerProfile, this); ((GridView) v.findViewById(R.id.gamemode_grid_view)).setAdapter(mGameModeViewAdapter); loadGameMode(); return v; } private void loadGameMode() { mGameModeViewAdapter.clear(); //how to play : learn basics of the game play mGameModeViewAdapter.add(GameModeFactory.createTutorialGame()); //First mission: Scouts First //Sprint mode mGameModeViewAdapter.add(GameModeFactory.createRemainingTimeGame(1)); //Second mission: Everything is an illusion //Twenty in a row mGameModeViewAdapter.add(GameModeFactory.createTwentyInARow(1)); //Third mission: Prove your stamina //Marathon mode mGameModeViewAdapter.add(GameModeFactory.createRemainingTimeGame(3)); //Fourth mission: Brainteaser //Memorize mGameModeViewAdapter.add(GameModeFactory.createMemorize(1)); //Fifth mission: Death to the king //Death to the king mGameModeViewAdapter.add(GameModeFactory.createKillTheKingGame(1)); //Sixth mission: The Final Battle mGameModeViewAdapter.add(GameModeFactory.createSurvivalGame(1)); mGameModeViewAdapter.notifyDataSetChanged(); } @Override public void onGameModeSelected(GameModeView view) { mListener.onLevelChosen(view); } }