com.mygdx.java.screens.AbstractGameScreen.java Source code

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Here is the source code for com.mygdx.java.screens.AbstractGameScreen.java

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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  The ASF licenses this file to You
 * under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.  For additional information regarding
 * copyright in this work, please see the NOTICE file in the top level
 * directory of this distribution.
 */

package com.mygdx.java.screens;

import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.Screen;

public abstract class AbstractGameScreen implements Screen {

    protected BaseGame game;

    public AbstractGameScreen(BaseGame game) {
        // this.game = game;
    }

    public abstract void render(float deltaTime);

    public abstract void resize(int width, int height);

    public abstract void show();

    public abstract void hide();

    public abstract void pause();

    public abstract InputProcessor getInputProcessor();

    public void resume() {
        // Assets.instance.init(new AssetManager());
    }

    public void dispose() {
        // Assets.instance.dispose();
    }

}