Java tutorial
/* * MIT License * * Copyright (c) 2016 Asynchronous Game Query Library * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.ibasco.agql.protocols.valve.source.query.packets.response; import com.ibasco.agql.core.utils.ByteBufUtils; import com.ibasco.agql.protocols.valve.source.query.SourceResponsePacket; import com.ibasco.agql.protocols.valve.source.query.pojos.SourcePlayer; import io.netty.buffer.ByteBuf; import io.netty.util.CharsetUtil; import java.util.ArrayList; import java.util.List; /** * Created by raffy on 9/6/2016. */ public class SourcePlayerResponsePacket extends SourceResponsePacket<List<SourcePlayer>> { @Override public List<SourcePlayer> toObject() { ByteBuf data = getPayloadBuffer(); List<SourcePlayer> playerList = new ArrayList<>(); byte numOfPlayers = data.readByte(); for (int i = 0; i < numOfPlayers; i++) playerList.add(new SourcePlayer(data.readByte(), ByteBufUtils.readString(data, CharsetUtil.UTF_8), data.readIntLE(), Float.intBitsToFloat(data.readIntLE()))); return playerList; } }