Java tutorial
/** ** This file is part of the project https://github.com/toss-dev/VoxelEngine ** ** License is available here: https://raw.githubusercontent.com/toss-dev/VoxelEngine/master/LICENSE.md ** ** PEREIRA Romain ** 4-----7 ** /| /| ** 0-----3 | ** | 5___|_6 ** |/ | / ** 1-----2 */ package com.grillecube.engine.renderer.world.particles; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL13; import org.lwjgl.opengl.GL20; import org.lwjgl.opengl.GL32; import com.grillecube.engine.opengl.GLH; import com.grillecube.engine.opengl.object.GLProgram; import com.grillecube.engine.renderer.camera.CameraProjectiveWorld; import com.grillecube.engine.resources.R; public class ProgramParticleBillboarded extends GLProgram { protected int _color; protected int _maxhealth; protected int _health; protected int _mvp_matrix; private int _cols; private int _lines; private int _position; private int _scale; private int _camera_pos; public ProgramParticleBillboarded() { super(); this.addShader(GLH.glhLoadShader(R.getResPath("shaders/billboards.gs"), GL32.GL_GEOMETRY_SHADER)); this.addShader(GLH.glhLoadShader(R.getResPath("shaders/billboards.vs"), GL20.GL_VERTEX_SHADER)); this.addShader(GLH.glhLoadShader(R.getResPath("shaders/billboards.fs"), GL20.GL_FRAGMENT_SHADER)); this.link(); } @Override public void bindAttributes() { } @Override public void linkUniforms() { this._cols = super.getUniform("cols"); this._lines = super.getUniform("lines"); this._maxhealth = super.getUniform("maxhealth"); this._health = super.getUniform("health"); this._color = super.getUniform("color"); this._position = super.getUniform("position"); this._scale = super.getUniform("scale"); this._mvp_matrix = super.getUniform("mvp_matrix"); this._camera_pos = super.getUniform("camera_pos"); } /** load particle instance uniforms */ public void loadInstanceUniforms(ParticleBillboarded particle) { particle.getSprite().getTexture().bind(GL13.GL_TEXTURE0, GL11.GL_TEXTURE_2D); if (particle.isGlowing()) { GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); } else { GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } super.loadUniformInteger(this._lines, particle.getSprite().getLines()); super.loadUniformInteger(this._cols, particle.getSprite().getCols()); super.loadUniformInteger(this._maxhealth, particle.getMaxHealth()); super.loadUniformInteger(this._health, particle.getHealth()); super.loadUniformVec(this._color, particle.getColor()); super.loadUniformVec(this._position, particle.getPosition()); super.loadUniformVec(this._scale, particle.getScale()); } public void loadGlobalUniforms(CameraProjectiveWorld camera) { super.loadUniformVec(this._camera_pos, camera.getPosition()); super.loadUniformMatrix(this._mvp_matrix, camera.getMVPMatrix()); } }