Java tutorial
// Copyright 2015 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package com.google.cast.samples.games.codelab; import com.google.android.gms.cast.games.GameManagerClient; import com.google.android.gms.cast.games.GameManagerState; import com.google.android.gms.common.api.PendingResult; import com.google.android.gms.common.api.ResultCallback; import org.json.JSONException; import org.json.JSONObject; import android.os.Bundle; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.Button; import android.widget.EditText; import android.widget.ProgressBar; /** * A fragment displayed while the player is in the game lobby. */ public class LobbyFragment extends GameFragment { private static final String TAG = "LobbyFragment"; private EditText mNameEditText; private Button mJoinStartButton; private ProgressBar mSpinner; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setRetainInstance(true); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // Inflate the layout for this fragment. View view = inflater.inflate(R.layout.lobby_fragment, container, false); mNameEditText = (EditText) view.findViewById(R.id.name); mSpinner = (ProgressBar) view.findViewById(R.id.spinner); mJoinStartButton = (Button) view.findViewById(R.id.button_join_start); mJoinStartButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { onJoinStartClicked(); } }); return view; } @Override public void onResume() { super.onResume(); updateView(); } /** * Button click handler. Set the new player state based on the current player state. */ private void onJoinStartClicked() { updateView(); } /** * Change the player state to PLAYER_STATE_READY. */ public void sendPlayerReadyRequest() { updateView(); } /** * Change the player state to PLAYER_STATE_PLAYING. */ public void sendPlayerPlayingRequest() { updateView(); } /** * Update the UI based on the current lobby and player state. The player has to first join * the lobby and then start the game. */ private void updateView() { if (((MainActivity) getActivity()).getPlayerName() == null) { mNameEditText.setText(""); } mJoinStartButton.setVisibility(View.VISIBLE); mSpinner.setVisibility(View.GONE); } }