Java tutorial
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.apps.iosched.util; import com.google.android.apps.iosched.BuildConfig; import android.content.Context; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.ColorDrawable; import android.graphics.drawable.Drawable; import android.graphics.drawable.TransitionDrawable; import android.os.AsyncTask; import android.support.v4.app.FragmentActivity; import android.support.v4.app.FragmentManager; import android.widget.ImageView; import java.lang.ref.WeakReference; import java.util.Hashtable; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import java.util.concurrent.ThreadFactory; import java.util.concurrent.atomic.AtomicInteger; import static com.google.android.apps.iosched.util.LogUtils.LOGD; import static com.google.android.apps.iosched.util.LogUtils.makeLogTag; /** * This class wraps up completing some arbitrary long running work when loading a bitmap to an * ImageView. It handles things like using a memory and disk cache, running the work in a background * thread and setting a placeholder image. */ public abstract class ImageWorker { private static final String TAG = makeLogTag(ImageWorker.class); private static final int FADE_IN_TIME = 200; protected ImageCache mImageCache; protected ImageCache.ImageCacheParams mImageCacheParams; protected Bitmap mLoadingBitmap; protected boolean mFadeInBitmap = true; private boolean mExitTasksEarly = false; protected boolean mPauseWork = false; private final Object mPauseWorkLock = new Object(); private final Hashtable<Integer, Bitmap> loadingBitmaps = new Hashtable<Integer, Bitmap>(2); protected Resources mResources; private static final int MESSAGE_CLEAR = 0; private static final int MESSAGE_INIT_DISK_CACHE = 1; private static final int MESSAGE_FLUSH = 2; private static final int MESSAGE_CLOSE = 3; private static final ThreadFactory sThreadFactory = new ThreadFactory() { private final AtomicInteger mCount = new AtomicInteger(1); public Thread newThread(Runnable r) { return new Thread(r, "AsyncTask #" + mCount.getAndIncrement()); } }; // Dual thread executor for main AsyncTask public static final Executor DUAL_THREAD_EXECUTOR = Executors.newFixedThreadPool(2, sThreadFactory); protected ImageWorker(Context context) { mResources = context.getResources(); } /** * Load an image specified by the data parameter into an ImageView (override * {@link ImageWorker#processBitmap(Object)} to define the processing * logic). A memory and disk cache will be used if an {@link ImageCache} has * been set using {@link ImageWorker#addImageCache}. If the * image is found in the memory cache, it is set immediately, otherwise an * {@link AsyncTask} will be created to asynchronously load the bitmap. * * @param data The URL of the image to download. * @param imageView The ImageView to bind the downloaded image to. */ protected void loadImage(Object data, ImageView imageView) { loadImage(data, imageView, mLoadingBitmap); } /** * Load an image specified by the data parameter into an ImageView (override * {@link ImageWorker#processBitmap(Object)} to define the processing * logic). A memory and disk cache will be used if an {@link ImageCache} has * been set using {@link ImageWorker#addImageCache}. If the * image is found in the memory cache, it is set immediately, otherwise an * {@link AsyncTask} will be created to asynchronously load the bitmap. * * @param data The URL of the image to download. * @param imageView The ImageView to bind the downloaded image to. * @param resId Resource of placeholder bitmap while the image loads. */ protected void loadImage(Object data, ImageView imageView, int resId) { if (!loadingBitmaps.containsKey(resId)) { // Store loading bitmap in a hash table to prevent continual decoding loadingBitmaps.put(resId, BitmapFactory.decodeResource(mResources, resId)); } loadImage(data, imageView, loadingBitmaps.get(resId)); } /** * Load an image specified by the data parameter into an ImageView (override * {@link ImageWorker#processBitmap(Object)} to define the processing logic). A memory and disk * cache will be used if an {@link ImageCache} has been set using * {@link ImageWorker#addImageCache}. If the image is found in the memory cache, it * is set immediately, otherwise an {@link AsyncTask} will be created to asynchronously load the * bitmap. * * @param data The URL of the image to download. * @param imageView The ImageView to bind the downloaded image to. */ public void loadImage(Object data, ImageView imageView, Bitmap loadingBitmap) { if (data == null) { return; } Bitmap bitmap = null; if (mImageCache != null) { bitmap = mImageCache.getBitmapFromMemCache(String.valueOf(data)); } if (bitmap != null) { // Bitmap found in memory cache imageView.setImageBitmap(bitmap); } else if (cancelPotentialWork(data, imageView)) { final BitmapWorkerTask task = new BitmapWorkerTask(imageView); final AsyncDrawable asyncDrawable = new AsyncDrawable(mResources, loadingBitmap, task); imageView.setImageDrawable(asyncDrawable); if (UIUtils.hasHoneycomb()) { // On HC+ we execute on a dual thread executor. There really isn't much extra // benefit to having a really large pool of threads. Having more than one will // likely benefit network bottlenecks though. task.executeOnExecutor(DUAL_THREAD_EXECUTOR, data); } else { // Otherwise pre-HC the default is a thread pool executor (not ideal, serial // execution or a smaller number of threads would be better). task.execute(data); } } } /** * Set placeholder bitmap that shows when the the background thread is running. * * @param bitmap */ public void setLoadingImage(Bitmap bitmap) { mLoadingBitmap = bitmap; } /** * Set placeholder bitmap that shows when the the background thread is running. * * @param resId */ public void setLoadingImage(int resId) { mLoadingBitmap = BitmapFactory.decodeResource(mResources, resId); } /** * Adds an {@link ImageCache} to this worker in the background (to prevent disk access on UI * thread). * @param fragmentManager The FragmentManager to initialize and add the cache * @param cacheParams The cache parameters to use */ public void addImageCache(FragmentManager fragmentManager, ImageCache.ImageCacheParams cacheParams) { mImageCacheParams = cacheParams; setImageCache(ImageCache.findOrCreateCache(fragmentManager, mImageCacheParams)); new CacheAsyncTask().execute(MESSAGE_INIT_DISK_CACHE); } /** * Adds an {@link ImageCache} to this worker in the background (to prevent disk access on UI * thread) using default cache parameters. * @param fragmentActivity The FragmentActivity to initialize and add the cache */ public void addImageCache(FragmentActivity fragmentActivity) { addImageCache(fragmentActivity.getSupportFragmentManager(), new ImageCache.ImageCacheParams(fragmentActivity)); } /** * Sets the {@link ImageCache} object to use with this ImageWorker. Usually you will not need * to call this directly, instead use {@link ImageWorker#addImageCache} which will create and * add the {@link ImageCache} object in a background thread (to ensure no disk access on the * main/UI thread). * * @param imageCache */ public void setImageCache(ImageCache imageCache) { mImageCache = imageCache; } /** * If set to true, the image will fade-in once it has been loaded by the background thread. */ public void setImageFadeIn(boolean fadeIn) { mFadeInBitmap = fadeIn; } /** * Setting this to true will signal the working tasks to exit processing at the next chance. * This helps finish up pending work when the activity is no longer in the foreground and * completing the tasks is no longer useful. * @param exitTasksEarly */ public void setExitTasksEarly(boolean exitTasksEarly) { mExitTasksEarly = exitTasksEarly; } /** * Subclasses should override this to define any processing or work that must happen to produce * the final bitmap. This will be executed in a background thread and be long running. For * example, you could resize a large bitmap here, or pull down an image from the network. * * @param data The data to identify which image to process, as provided by * {@link ImageWorker#loadImage(Object, ImageView)} * @return The processed bitmap */ protected abstract Bitmap processBitmap(Object data); /** * Cancels any pending work attached to the provided ImageView. * @param imageView */ public static void cancelWork(ImageView imageView) { final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView); if (bitmapWorkerTask != null) { bitmapWorkerTask.cancel(true); if (BuildConfig.DEBUG) { LOGD(TAG, "cancelWork - cancelled work for " + bitmapWorkerTask.data); } } } /** * Returns true if the current work has been canceled or if there was no work in * progress on this image view. * Returns false if the work in progress deals with the same data. The work is not * stopped in that case. */ public static boolean cancelPotentialWork(Object data, ImageView imageView) { final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView); if (bitmapWorkerTask != null) { final Object bitmapData = bitmapWorkerTask.data; if (bitmapData == null || !bitmapData.equals(data)) { bitmapWorkerTask.cancel(true); LOGD(TAG, "cancelPotentialWork - cancelled work for " + data); } else { // The same work is already in progress. return false; } } return true; } /** * @param imageView Any imageView * @return Retrieve the currently active work task (if any) associated with this imageView. * null if there is no such task. */ private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) { if (imageView != null) { final Drawable drawable = imageView.getDrawable(); if (drawable instanceof AsyncDrawable) { final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable; return asyncDrawable.getBitmapWorkerTask(); } } return null; } /** * The actual AsyncTask that will asynchronously process the image. */ private class BitmapWorkerTask extends AsyncTask<Object, Void, Bitmap> { private Object data; private final WeakReference<ImageView> imageViewReference; public BitmapWorkerTask(ImageView imageView) { imageViewReference = new WeakReference<ImageView>(imageView); } /** * Background processing. */ @Override protected Bitmap doInBackground(Object... params) { LOGD(TAG, "doInBackground - starting work"); data = params[0]; final String dataString = String.valueOf(data); Bitmap bitmap = null; // Wait here if work is paused and the task is not cancelled synchronized (mPauseWorkLock) { while (mPauseWork && !isCancelled()) { try { mPauseWorkLock.wait(); } catch (InterruptedException e) { } } } // If the image cache is available and this task has not been cancelled by another // thread and the ImageView that was originally bound to this task is still bound back // to this task and our "exit early" flag is not set then try and fetch the bitmap from // the cache if (mImageCache != null && !isCancelled() && getAttachedImageView() != null && !mExitTasksEarly) { bitmap = mImageCache.getBitmapFromDiskCache(dataString); } // If the bitmap was not found in the cache and this task has not been cancelled by // another thread and the ImageView that was originally bound to this task is still // bound back to this task and our "exit early" flag is not set, then call the main // process method (as implemented by a subclass) if (bitmap == null && !isCancelled() && getAttachedImageView() != null && !mExitTasksEarly) { bitmap = processBitmap(params[0]); } // If the bitmap was processed and the image cache is available, then add the processed // bitmap to the cache for future use. Note we don't check if the task was cancelled // here, if it was, and the thread is still running, we may as well add the processed // bitmap to our cache as it might be used again in the future if (bitmap != null && mImageCache != null) { mImageCache.addBitmapToCache(dataString, bitmap); } LOGD(TAG, "doInBackground - finished work"); return bitmap; } /** * Once the image is processed, associates it to the imageView */ @Override protected void onPostExecute(Bitmap bitmap) { // if cancel was called on this task or the "exit early" flag is set then we're done if (isCancelled() || mExitTasksEarly) { bitmap = null; } final ImageView imageView = getAttachedImageView(); if (bitmap != null && imageView != null) { LOGD(TAG, "onPostExecute - setting bitmap"); setImageBitmap(imageView, bitmap); } } @Override protected void onCancelled() { super.onCancelled(); synchronized (mPauseWorkLock) { mPauseWorkLock.notifyAll(); } } /** * Returns the ImageView associated with this task as long as the ImageView's task still * points to this task as well. Returns null otherwise. */ private ImageView getAttachedImageView() { final ImageView imageView = imageViewReference.get(); final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView); if (this == bitmapWorkerTask) { return imageView; } return null; } } /** * A custom Drawable that will be attached to the imageView while the work is in progress. * Contains a reference to the actual worker task, so that it can be stopped if a new binding is * required, and makes sure that only the last started worker process can bind its result, * independently of the finish order. */ private static class AsyncDrawable extends BitmapDrawable { private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference; public AsyncDrawable(Resources res, Bitmap bitmap, BitmapWorkerTask bitmapWorkerTask) { super(res, bitmap); bitmapWorkerTaskReference = new WeakReference<BitmapWorkerTask>(bitmapWorkerTask); } public BitmapWorkerTask getBitmapWorkerTask() { return bitmapWorkerTaskReference.get(); } } /** * Called when the processing is complete and the final bitmap should be set on the ImageView. * * @param imageView * @param bitmap */ private void setImageBitmap(ImageView imageView, Bitmap bitmap) { if (mFadeInBitmap) { // Use TransitionDrawable to fade in final TransitionDrawable td = new TransitionDrawable(new Drawable[] { new ColorDrawable(android.R.color.transparent), new BitmapDrawable(mResources, bitmap) }); //noinspection deprecation imageView.setBackgroundDrawable(imageView.getDrawable()); imageView.setImageDrawable(td); td.startTransition(FADE_IN_TIME); } else { imageView.setImageBitmap(bitmap); } } public void setPauseWork(boolean pauseWork) { synchronized (mPauseWorkLock) { mPauseWork = pauseWork; if (!mPauseWork) { mPauseWorkLock.notifyAll(); } } } protected class CacheAsyncTask extends AsyncTask<Object, Void, Void> { @Override protected Void doInBackground(Object... params) { switch ((Integer) params[0]) { case MESSAGE_CLEAR: clearCacheInternal(); break; case MESSAGE_INIT_DISK_CACHE: initDiskCacheInternal(); break; case MESSAGE_FLUSH: flushCacheInternal(); break; case MESSAGE_CLOSE: closeCacheInternal(); break; } return null; } } protected void initDiskCacheInternal() { if (mImageCache != null) { mImageCache.initDiskCache(); } } protected void clearCacheInternal() { if (mImageCache != null) { mImageCache.clearCache(); } } protected void flushCacheInternal() { if (mImageCache != null) { mImageCache.flush(); } } protected void closeCacheInternal() { if (mImageCache != null) { mImageCache.close(); mImageCache = null; } } public void clearCache() { new CacheAsyncTask().execute(MESSAGE_CLEAR); } public void flushCache() { new CacheAsyncTask().execute(MESSAGE_FLUSH); } public void closeCache() { new CacheAsyncTask().execute(MESSAGE_CLOSE); } }