Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.dongbat.invasion.util; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; /** * * @author password */ public class PlayerInputUtil { public static Vector2 aimVector; public static Vector2 fireVector; private static final OrthographicCamera camera = PhysicsCameraUtil.getCamera(); public static void init() { Gdx.input.setInputProcessor(new InputAdapter() { @Override public boolean touchDragged(int screenX, int screenY, int pointer) { aim(screenX, screenY); return true; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { fireVector = new Vector2(aimVector); aimVector = null; return true; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { aim(screenX, screenY); return true; } private void aim(int x, int y) { Vector3 v = new Vector3(x, y, 0); v = camera.unproject(v); aimVector = new Vector2(v.x, v.y); if (aimVector.len2() >= 400) { aimVector.nor().scl(20); } } }); } }