Java tutorial
/* * Copyright 2012 Richard Beech rp.beech@gmail.com * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.digitale.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Align; import com.badlogic.gdx.scenes.scene2d.ui.Button; import com.badlogic.gdx.scenes.scene2d.ui.ClickListener; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle; import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle; import com.badlogic.gdx.scenes.scene2d.ui.Window; import com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle; import com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table; import com.badlogic.gdx.utils.Scaling; import com.digitale.connex.Inventory; import com.digitale.mygdxgame.Renderer; import com.digitale.mygdxgame.SoundManager; import com.digitale.mygdxgame.Stardust3d; import com.digitale.utils.Actors; import com.digitale.utils.Actors.DialogListener; import com.digitale.utils.InventoryIcon; import com.digitale.utils.InventoryUtils; /** * inventory screen needs 2 forms one for when ship is docked that allows * trading of items and one for when ship is in space that only displays ship * cargo * * @author rbeech */ public class SpaceInventory extends StardustScreen { String[] listEntries = { null, null, null, null, null, null, null, null, null, null }; Skin skin; Actor dialog; Actor root; /** the cross fade texture **/ protected boolean doneflag; protected String selectedCharacter; public SpaceInventory(Stage stage) { Stardust3d.myInventory.clear(); Stardust3d.MyDataOp.get3dChar(Integer.valueOf(Stardust3d.currencharacteruid)); Stardust3d.MyDataOp.getInventory(Integer.valueOf(Stardust3d.currencharacteruid), false); skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png")); Gdx.input.setInputProcessor(stage); // Group.debug = true; final Label cargoLabel = new Label("Cargo", skin.getStyle(LabelStyle.class), "cargolable"); final Button buttonClose = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "button-close"); final Label balance = new Label(Stardust3d.myCharacter.getCredits() + " $D", skin.getStyle(LabelStyle.class), "balancelable"); final Table gridCargo = initGridCargo(); final ScrollPane paneCargo = new ScrollPane(gridCargo, skin.getStyle(ScrollPaneStyle.class), "cargo"); Window window = new Window("Space Inventory Screen", skin.getStyle(WindowStyle.class), "spaceInventoryWindow"); if (Stardust3d.DEBUG) window.debug(); window.x = window.y = 0; window.setFillParent(true); window.setMovable(false); window.defaults().pad(5); window.defaults().spaceBottom(5); window.row().fill().expandX(); window.add(balance); window.add(); window.add(); window.add(buttonClose).minWidth(200); window.row(); window.add(cargoLabel).colspan(2); window.add().colspan(2); window.row().fill().expandY(); window.add(paneCargo).colspan(4); window.pack(); stage.addActor(window); buttonClose.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { System.out.println("inventory Close"); SoundManager.playuiclick(); Stardust3d.MyDataOp.getInventory(Integer.valueOf(Stardust3d.currencharacteruid), false); Stardust3d.stationScreen = 103; Renderer.stage.clear(); } }); } /** * @return */ private Table initGridCargo() { final Table gridCargo = new Table(); if (Stardust3d.DEBUG) gridCargo.debug(); String itemIcon; int itemcounter = 0; gridCargo.defaults().height(64).width(64).align("topleft"); for (int x = 0; x < Stardust3d.myInventory.size(); x++) { final Inventory item = Stardust3d.myInventory.get(x); if (item.getSlot_id() == 0) { itemIcon = "data/" + item.getIcon() + ".png"; if (Stardust3d.DEBUG) { System.out.println("icon " + itemIcon); } String uidString = "" + item.getInventoryid(); final Image newItem = new Image(new TextureRegion(InventoryIcon.generateDynamicTexture(itemIcon, item.getCategory(), item.getQuality(), false, item.getCount())), Scaling.none, Align.CENTER, uidString); newItem.setClickListener(new ClickListener() { public void click(Actor actor, float x, float y) { SoundManager.playuiclick(); if (Stardust3d.DEBUG) { System.out.println("inventory pick" + newItem.name); } String dialogTitle = (item.getItem()); String dialogTexts = InventoryUtils.makeItemInfo(item); DialogListener dialogListener = (new DialogListener() { @Override public void optionSelected(int option) { SoundManager.playuiclick(); System.out.println("option " + option); //if close if (option == 1) { Renderer.stage.removeActor(dialog); } //if sell if (option == 0) { if (item.getBind() != 2) { SoundManager.playboom(); System.out.println("destroy " + newItem.name); Stardust3d.MyDataOp.newRequest("destroy#" + newItem.name); Renderer.stage.removeActor(newItem); Renderer.stage.removeActor(dialog); } else { Renderer.stage.addActor( Actors.bottomToast("You cannot destroy this item.", 3, skin)); } } } }); dialog = (Actors.twoOptionsDialog(dialogTexts, dialogListener, dialogTitle, "Destroy", "Close", skin)); Renderer.stage.addActor(dialog); SoundManager.playuiclick(); } }); gridCargo.add(newItem); itemcounter++; } if (itemcounter % 10 == 9) { gridCargo.row(); } } gridCargo.pack(); return gridCargo; } @Override public void render(float delta) { Table.drawDebug(Renderer.stage); } @Override public void resize(int width, int height) { } @Override public void dispose() { skin.dispose(); } @Override public void update(float delta) { // TODO Auto-generated method stub } @Override public boolean isDone() { return doneflag; } @Override public void show() { // TODO Auto-generated method stub } @Override public void hide() { // TODO Auto-generated method stub } @Override public void pause() { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } @Override public void draw(float delta) { // TODO Auto-generated method stub } }