com.bladecoder.engine.util.RectangleRenderer.java Source code

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/*******************************************************************************
 * Copyright 2014 Rafael Garcia Moreno.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/
package com.bladecoder.engine.util;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;

public final class RectangleRenderer {
    private static Texture texture;

    private static Texture makePixel() {
        Texture _temp;
        Pixmap p = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
        p.setColor(Color.WHITE);
        p.fillRectangle(0, 0, 1, 1);
        _temp = new Texture(p, true);
        p.dispose();
        return _temp;
    }

    public static void draw(Batch batch, float posX, float posY, float width, float height, Color color) {

        if (texture == null)
            texture = makePixel();

        Color tmp = batch.getColor();
        batch.setColor(color);
        batch.draw(texture, posX, posY, 0, 0, width, height, 1, 1, 0, 0, 0, 1, 1, false, false);

        batch.setColor(tmp);
    }

    public static void dispose() {
        if (texture != null)
            texture.dispose();
        texture = null;
    }

}