com.badlogic.gdx.graphics.GL11.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics;

import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;

/** Interface wrapping all OpenGL ES 1.1 methods. This interface inherits all the methods from {@link GL10}. Note that this
 * excludes all fixed point methods!
 * @author mzechner */
public interface GL11 extends GL10 {
    public static final int GL_OES_VERSION_1_0 = 1;
    public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
    public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
    public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
    public static final int GL_VERSION_ES_CM_1_0 = 1;
    public static final int GL_VERSION_ES_CL_1_0 = 1;
    public static final int GL_VERSION_ES_CM_1_1 = 1;
    public static final int GL_VERSION_ES_CL_1_1 = 1;
    public static final int GL_CLIP_PLANE0 = 0x3000;
    public static final int GL_CLIP_PLANE1 = 0x3001;
    public static final int GL_CLIP_PLANE2 = 0x3002;
    public static final int GL_CLIP_PLANE3 = 0x3003;
    public static final int GL_CLIP_PLANE4 = 0x3004;
    public static final int GL_CLIP_PLANE5 = 0x3005;
    public static final int GL_CURRENT_COLOR = 0x0B00;
    public static final int GL_CURRENT_NORMAL = 0x0B02;
    public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
    public static final int GL_POINT_SIZE = 0x0B11;
    public static final int GL_POINT_SIZE_MIN = 0x8126;
    public static final int GL_POINT_SIZE_MAX = 0x8127;
    public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
    public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
    public static final int GL_LINE_WIDTH = 0x0B21;
    public static final int GL_CULL_FACE_MODE = 0x0B45;
    public static final int GL_FRONT_FACE = 0x0B46;
    public static final int GL_SHADE_MODEL = 0x0B54;
    public static final int GL_DEPTH_RANGE = 0x0B70;
    public static final int GL_DEPTH_WRITEMASK = 0x0B72;
    public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
    public static final int GL_DEPTH_FUNC = 0x0B74;
    public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
    public static final int GL_STENCIL_FUNC = 0x0B92;
    public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
    public static final int GL_STENCIL_FAIL = 0x0B94;
    public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
    public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
    public static final int GL_STENCIL_REF = 0x0B97;
    public static final int GL_STENCIL_WRITEMASK = 0x0B98;
    public static final int GL_MATRIX_MODE = 0x0BA0;
    public static final int GL_VIEWPORT = 0x0BA2;
    public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
    public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
    public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
    public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
    public static final int GL_PROJECTION_MATRIX = 0x0BA7;
    public static final int GL_TEXTURE_MATRIX = 0x0BA8;
    public static final int GL_ALPHA_TEST_FUNC = 0x0BC1;
    public static final int GL_ALPHA_TEST_REF = 0x0BC2;
    public static final int GL_BLEND_DST = 0x0BE0;
    public static final int GL_BLEND_SRC = 0x0BE1;
    public static final int GL_LOGIC_OP_MODE = 0x0BF0;
    public static final int GL_SCISSOR_BOX = 0x0C10;
    public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
    public static final int GL_COLOR_WRITEMASK = 0x0C23;
    public static final int GL_MAX_CLIP_PLANES = 0x0D32;
    public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
    public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
    public static final int GL_TEXTURE_BINDING_2D = 0x8069;
    public static final int GL_VERTEX_ARRAY_SIZE = 0x807A;
    public static final int GL_VERTEX_ARRAY_TYPE = 0x807B;
    public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C;
    public static final int GL_NORMAL_ARRAY_TYPE = 0x807E;
    public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F;
    public static final int GL_COLOR_ARRAY_SIZE = 0x8081;
    public static final int GL_COLOR_ARRAY_TYPE = 0x8082;
    public static final int GL_COLOR_ARRAY_STRIDE = 0x8083;
    public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
    public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
    public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
    public static final int GL_VERTEX_ARRAY_POINTER = 0x808E;
    public static final int GL_NORMAL_ARRAY_POINTER = 0x808F;
    public static final int GL_COLOR_ARRAY_POINTER = 0x8090;
    public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
    public static final int GL_SAMPLE_BUFFERS = 0x80A8;
    public static final int GL_SAMPLES = 0x80A9;
    public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
    public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
    public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
    public static final int GL_GENERATE_MIPMAP = 0x8191;
    public static final int GL_ACTIVE_TEXTURE = 0x84E0;
    public static final int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
    public static final int GL_ARRAY_BUFFER = 0x8892;
    public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
    public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
    public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
    public static final int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
    public static final int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
    public static final int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
    public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
    public static final int GL_STATIC_DRAW = 0x88E4;
    public static final int GL_DYNAMIC_DRAW = 0x88E8;
    public static final int GL_BUFFER_SIZE = 0x8764;
    public static final int GL_BUFFER_USAGE = 0x8765;
    public static final int GL_SUBTRACT = 0x84E7;
    public static final int GL_COMBINE = 0x8570;
    public static final int GL_COMBINE_RGB = 0x8571;
    public static final int GL_COMBINE_ALPHA = 0x8572;
    public static final int GL_RGB_SCALE = 0x8573;
    public static final int GL_ADD_SIGNED = 0x8574;
    public static final int GL_INTERPOLATE = 0x8575;
    public static final int GL_CONSTANT = 0x8576;
    public static final int GL_PRIMARY_COLOR = 0x8577;
    public static final int GL_PREVIOUS = 0x8578;
    public static final int GL_OPERAND0_RGB = 0x8590;
    public static final int GL_OPERAND1_RGB = 0x8591;
    public static final int GL_OPERAND2_RGB = 0x8592;
    public static final int GL_OPERAND0_ALPHA = 0x8598;
    public static final int GL_OPERAND1_ALPHA = 0x8599;
    public static final int GL_OPERAND2_ALPHA = 0x859A;
    public static final int GL_ALPHA_SCALE = 0x0D1C;
    public static final int GL_SRC0_RGB = 0x8580;
    public static final int GL_SRC1_RGB = 0x8581;
    public static final int GL_SRC2_RGB = 0x8582;
    public static final int GL_SRC0_ALPHA = 0x8588;
    public static final int GL_SRC1_ALPHA = 0x8589;
    public static final int GL_SRC2_ALPHA = 0x858A;
    public static final int GL_DOT3_RGB = 0x86AE;
    public static final int GL_DOT3_RGBA = 0x86AF;
    public static final int GL_POINT_SIZE_ARRAY_OES = 0x8B9C;
    public static final int GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A;
    public static final int GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B;
    public static final int GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C;
    public static final int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F;
    public static final int GL_POINT_SPRITE_OES = 0x8861;
    public static final int GL_COORD_REPLACE_OES = 0x8862;
    public static final int GL_OES_point_size_array = 1;
    public static final int GL_OES_point_sprite = 1;

    public void glClipPlanef(int plane, float[] equation, int offset);

    public void glClipPlanef(int plane, FloatBuffer equation);

    public void glGetClipPlanef(int pname, float[] eqn, int offset);

    public void glGetClipPlanef(int pname, FloatBuffer eqn);

    public void glGetFloatv(int pname, float[] params, int offset);

    public void glGetFloatv(int pname, FloatBuffer params);

    public void glGetLightfv(int light, int pname, float[] params, int offset);

    public void glGetLightfv(int light, int pname, FloatBuffer params);

    public void glGetMaterialfv(int face, int pname, float[] params, int offset);

    public void glGetMaterialfv(int face, int pname, FloatBuffer params);

    public void glGetTexParameterfv(int target, int pname, float[] params, int offset);

    public void glGetTexParameterfv(int target, int pname, FloatBuffer params);

    public void glPointParameterf(int pname, float param);

    public void glPointParameterfv(int pname, float[] params, int offset);

    public void glPointParameterfv(int pname, FloatBuffer params);

    public void glTexParameterfv(int target, int pname, float[] params, int offset);

    public void glTexParameterfv(int target, int pname, FloatBuffer params);

    public void glBindBuffer(int target, int buffer);

    public void glBufferData(int target, int size, Buffer data, int usage);

    public void glBufferSubData(int target, int offset, int size, Buffer data);

    public void glColor4ub(byte red, byte green, byte blue, byte alpha);

    public void glDeleteBuffers(int n, int[] buffers, int offset);

    public void glDeleteBuffers(int n, IntBuffer buffers);

    public void glGetBooleanv(int pname, boolean[] params, int offset);

    public void glGetBooleanv(int pname, IntBuffer params);

    public void glGetBufferParameteriv(int target, int pname, int[] params, int offset);

    public void glGetBufferParameteriv(int target, int pname, IntBuffer params);

    public void glGenBuffers(int n, int[] buffers, int offset);

    public void glGenBuffers(int n, IntBuffer buffers);

    public void glGetPointerv(int pname, Buffer[] params);

    public void glGetTexEnviv(int env, int pname, int[] params, int offset);

    public void glGetTexEnviv(int env, int pname, IntBuffer params);

    public void glGetTexParameteriv(int target, int pname, int[] params, int offset);

    public void glGetTexParameteriv(int target, int pname, IntBuffer params);

    public boolean glIsBuffer(int buffer);

    public boolean glIsEnabled(int cap);

    public boolean glIsTexture(int texture);

    public void glTexEnvi(int target, int pname, int param);

    public void glTexEnviv(int target, int pname, int[] params, int offset);

    public void glTexEnviv(int target, int pname, IntBuffer params);

    public void glTexParameteri(int target, int pname, int param);

    public void glTexParameteriv(int target, int pname, int[] params, int offset);

    public void glTexParameteriv(int target, int pname, IntBuffer params);

    public void glPointSizePointerOES(int type, int stride, Buffer pointer);

    public void glVertexPointer(int size, int type, int stride, int pointer);

    public void glColorPointer(int size, int type, int stride, int pointer);

    public void glNormalPointer(int type, int stride, int pointer);

    public void glTexCoordPointer(int size, int type, int stride, int pointer);

    public void glDrawElements(int mode, int count, int type, int indices);
}