Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; /** Interface wrapping all OpenGL ES 1.1 methods. This interface inherits all the methods from {@link GL10}. Note that this * excludes all fixed point methods! * @author mzechner */ public interface GL11 extends GL10 { public static final int GL_OES_VERSION_1_0 = 1; public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53; public static final int GL_VERSION_ES_CM_1_0 = 1; public static final int GL_VERSION_ES_CL_1_0 = 1; public static final int GL_VERSION_ES_CM_1_1 = 1; public static final int GL_VERSION_ES_CL_1_1 = 1; public static final int GL_CLIP_PLANE0 = 0x3000; public static final int GL_CLIP_PLANE1 = 0x3001; public static final int GL_CLIP_PLANE2 = 0x3002; public static final int GL_CLIP_PLANE3 = 0x3003; public static final int GL_CLIP_PLANE4 = 0x3004; public static final int GL_CLIP_PLANE5 = 0x3005; public static final int GL_CURRENT_COLOR = 0x0B00; public static final int GL_CURRENT_NORMAL = 0x0B02; public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03; public static final int GL_POINT_SIZE = 0x0B11; public static final int GL_POINT_SIZE_MIN = 0x8126; public static final int GL_POINT_SIZE_MAX = 0x8127; public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129; public static final int GL_LINE_WIDTH = 0x0B21; public static final int GL_CULL_FACE_MODE = 0x0B45; public static final int GL_FRONT_FACE = 0x0B46; public static final int GL_SHADE_MODEL = 0x0B54; public static final int GL_DEPTH_RANGE = 0x0B70; public static final int GL_DEPTH_WRITEMASK = 0x0B72; public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73; public static final int GL_DEPTH_FUNC = 0x0B74; public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91; public static final int GL_STENCIL_FUNC = 0x0B92; public static final int GL_STENCIL_VALUE_MASK = 0x0B93; public static final int GL_STENCIL_FAIL = 0x0B94; public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; public static final int GL_STENCIL_REF = 0x0B97; public static final int GL_STENCIL_WRITEMASK = 0x0B98; public static final int GL_MATRIX_MODE = 0x0BA0; public static final int GL_VIEWPORT = 0x0BA2; public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3; public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4; public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5; public static final int GL_MODELVIEW_MATRIX = 0x0BA6; public static final int GL_PROJECTION_MATRIX = 0x0BA7; public static final int GL_TEXTURE_MATRIX = 0x0BA8; public static final int GL_ALPHA_TEST_FUNC = 0x0BC1; public static final int GL_ALPHA_TEST_REF = 0x0BC2; public static final int GL_BLEND_DST = 0x0BE0; public static final int GL_BLEND_SRC = 0x0BE1; public static final int GL_LOGIC_OP_MODE = 0x0BF0; public static final int GL_SCISSOR_BOX = 0x0C10; public static final int GL_COLOR_CLEAR_VALUE = 0x0C22; public static final int GL_COLOR_WRITEMASK = 0x0C23; public static final int GL_MAX_CLIP_PLANES = 0x0D32; public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00; public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; public static final int GL_TEXTURE_BINDING_2D = 0x8069; public static final int GL_VERTEX_ARRAY_SIZE = 0x807A; public static final int GL_VERTEX_ARRAY_TYPE = 0x807B; public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C; public static final int GL_NORMAL_ARRAY_TYPE = 0x807E; public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F; public static final int GL_COLOR_ARRAY_SIZE = 0x8081; public static final int GL_COLOR_ARRAY_TYPE = 0x8082; public static final int GL_COLOR_ARRAY_STRIDE = 0x8083; public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A; public static final int GL_VERTEX_ARRAY_POINTER = 0x808E; public static final int GL_NORMAL_ARRAY_POINTER = 0x808F; public static final int GL_COLOR_ARRAY_POINTER = 0x8090; public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; public static final int GL_SAMPLE_BUFFERS = 0x80A8; public static final int GL_SAMPLES = 0x80A9; public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA; public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB; public static final int GL_GENERATE_MIPMAP_HINT = 0x8192; public static final int GL_GENERATE_MIPMAP = 0x8191; public static final int GL_ACTIVE_TEXTURE = 0x84E0; public static final int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1; public static final int GL_ARRAY_BUFFER = 0x8892; public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893; public static final int GL_ARRAY_BUFFER_BINDING = 0x8894; public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; public static final int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896; public static final int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897; public static final int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898; public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A; public static final int GL_STATIC_DRAW = 0x88E4; public static final int GL_DYNAMIC_DRAW = 0x88E8; public static final int GL_BUFFER_SIZE = 0x8764; public static final int GL_BUFFER_USAGE = 0x8765; public static final int GL_SUBTRACT = 0x84E7; public static final int GL_COMBINE = 0x8570; public static final int GL_COMBINE_RGB = 0x8571; public static final int GL_COMBINE_ALPHA = 0x8572; public static final int GL_RGB_SCALE = 0x8573; public static final int GL_ADD_SIGNED = 0x8574; public static final int GL_INTERPOLATE = 0x8575; public static final int GL_CONSTANT = 0x8576; public static final int GL_PRIMARY_COLOR = 0x8577; public static final int GL_PREVIOUS = 0x8578; public static final int GL_OPERAND0_RGB = 0x8590; public static final int GL_OPERAND1_RGB = 0x8591; public static final int GL_OPERAND2_RGB = 0x8592; public static final int GL_OPERAND0_ALPHA = 0x8598; public static final int GL_OPERAND1_ALPHA = 0x8599; public static final int GL_OPERAND2_ALPHA = 0x859A; public static final int GL_ALPHA_SCALE = 0x0D1C; public static final int GL_SRC0_RGB = 0x8580; public static final int GL_SRC1_RGB = 0x8581; public static final int GL_SRC2_RGB = 0x8582; public static final int GL_SRC0_ALPHA = 0x8588; public static final int GL_SRC1_ALPHA = 0x8589; public static final int GL_SRC2_ALPHA = 0x858A; public static final int GL_DOT3_RGB = 0x86AE; public static final int GL_DOT3_RGBA = 0x86AF; public static final int GL_POINT_SIZE_ARRAY_OES = 0x8B9C; public static final int GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A; public static final int GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B; public static final int GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C; public static final int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F; public static final int GL_POINT_SPRITE_OES = 0x8861; public static final int GL_COORD_REPLACE_OES = 0x8862; public static final int GL_OES_point_size_array = 1; public static final int GL_OES_point_sprite = 1; public void glClipPlanef(int plane, float[] equation, int offset); public void glClipPlanef(int plane, FloatBuffer equation); public void glGetClipPlanef(int pname, float[] eqn, int offset); public void glGetClipPlanef(int pname, FloatBuffer eqn); public void glGetFloatv(int pname, float[] params, int offset); public void glGetFloatv(int pname, FloatBuffer params); public void glGetLightfv(int light, int pname, float[] params, int offset); public void glGetLightfv(int light, int pname, FloatBuffer params); public void glGetMaterialfv(int face, int pname, float[] params, int offset); public void glGetMaterialfv(int face, int pname, FloatBuffer params); public void glGetTexParameterfv(int target, int pname, float[] params, int offset); public void glGetTexParameterfv(int target, int pname, FloatBuffer params); public void glPointParameterf(int pname, float param); public void glPointParameterfv(int pname, float[] params, int offset); public void glPointParameterfv(int pname, FloatBuffer params); public void glTexParameterfv(int target, int pname, float[] params, int offset); public void glTexParameterfv(int target, int pname, FloatBuffer params); public void glBindBuffer(int target, int buffer); public void glBufferData(int target, int size, Buffer data, int usage); public void glBufferSubData(int target, int offset, int size, Buffer data); public void glColor4ub(byte red, byte green, byte blue, byte alpha); public void glDeleteBuffers(int n, int[] buffers, int offset); public void glDeleteBuffers(int n, IntBuffer buffers); public void glGetBooleanv(int pname, boolean[] params, int offset); public void glGetBooleanv(int pname, IntBuffer params); public void glGetBufferParameteriv(int target, int pname, int[] params, int offset); public void glGetBufferParameteriv(int target, int pname, IntBuffer params); public void glGenBuffers(int n, int[] buffers, int offset); public void glGenBuffers(int n, IntBuffer buffers); public void glGetPointerv(int pname, Buffer[] params); public void glGetTexEnviv(int env, int pname, int[] params, int offset); public void glGetTexEnviv(int env, int pname, IntBuffer params); public void glGetTexParameteriv(int target, int pname, int[] params, int offset); public void glGetTexParameteriv(int target, int pname, IntBuffer params); public boolean glIsBuffer(int buffer); public boolean glIsEnabled(int cap); public boolean glIsTexture(int texture); public void glTexEnvi(int target, int pname, int param); public void glTexEnviv(int target, int pname, int[] params, int offset); public void glTexEnviv(int target, int pname, IntBuffer params); public void glTexParameteri(int target, int pname, int param); public void glTexParameteriv(int target, int pname, int[] params, int offset); public void glTexParameteriv(int target, int pname, IntBuffer params); public void glPointSizePointerOES(int type, int stride, Buffer pointer); public void glVertexPointer(int size, int type, int stride, int pointer); public void glColorPointer(int size, int type, int stride, int pointer); public void glNormalPointer(int type, int stride, int pointer); public void glTexCoordPointer(int size, int type, int stride, int pointer); public void glDrawElements(int mode, int count, int type, int indices); }