Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.assets.loaders; import java.util.Iterator; import com.badlogic.gdx.assets.AssetDescriptor; import com.badlogic.gdx.assets.AssetLoaderParameters; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.model.data.ModelData; import com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial; import com.badlogic.gdx.graphics.g3d.model.data.ModelTexture; import com.badlogic.gdx.graphics.g3d.utils.TextureProvider; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.utils.ObjectMap; public abstract class ModelLoader<P extends ModelLoader.ModelParameters> extends AsynchronousAssetLoader<Model, P> { public ModelLoader(FileHandleResolver resolver) { super(resolver); } protected Array<ObjectMap.Entry<String, ModelData>> items = new Array<ObjectMap.Entry<String, ModelData>>(); protected ModelParameters defaultParameters = new ModelParameters(); /** Directly load the raw model data on the calling thread. */ public abstract ModelData loadModelData(final FileHandle fileHandle, P parameters); /** Directly load the raw model data on the calling thread. */ public ModelData loadModelData(final FileHandle fileHandle) { return loadModelData(fileHandle, null); } /** Directly load the model on the calling thread. The model with not be managed by an {@link AssetManager}. */ public Model loadModel(final FileHandle fileHandle, TextureProvider textureProvider, P parameters) { final ModelData data = loadModelData(fileHandle, parameters); return data == null ? null : new Model(data, textureProvider); } /** Directly load the model on the calling thread. The model with not be managed by an {@link AssetManager}. */ public Model loadModel(final FileHandle fileHandle, P parameters) { return loadModel(fileHandle, new TextureProvider.FileTextureProvider(), parameters); } /** Directly load the model on the calling thread. The model with not be managed by an {@link AssetManager}. */ public Model loadModel(final FileHandle fileHandle, TextureProvider textureProvider) { return loadModel(fileHandle, textureProvider, null); } /** Directly load the model on the calling thread. The model with not be managed by an {@link AssetManager}. */ public Model loadModel(final FileHandle fileHandle) { return loadModel(fileHandle, new TextureProvider.FileTextureProvider(), null); } @Override public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, P parameters) { final Array<AssetDescriptor> deps = new Array(); ModelData data = loadModelData(file, parameters); if (data == null) return deps; ObjectMap.Entry<String, ModelData> item = new ObjectMap.Entry<String, ModelData>(); item.key = fileName; item.value = data; synchronized (items) { items.add(item); } TextureLoader.TextureParameter textureParameter = (parameters != null) ? parameters.textureParameter : defaultParameters.textureParameter; for (final ModelMaterial modelMaterial : data.materials) { if (modelMaterial.textures != null) { for (final ModelTexture modelTexture : modelMaterial.textures) deps.add(new AssetDescriptor(modelTexture.fileName, Texture.class, textureParameter)); } } return deps; } @Override public void loadAsync(AssetManager manager, String fileName, FileHandle file, P parameters) { } @Override public Model loadSync(AssetManager manager, String fileName, FileHandle file, P parameters) { ModelData data = null; synchronized (items) { for (int i = 0; i < items.size; i++) { if (items.get(i).key.equals(fileName)) { data = items.get(i).value; items.removeIndex(i); } } } if (data == null) return null; final Model result = new Model(data, new TextureProvider.AssetTextureProvider(manager)); // need to remove the textures from the managed disposables, or else ref counting // doesn't work! Iterator<Disposable> disposables = result.getManagedDisposables().iterator(); while (disposables.hasNext()) { Disposable disposable = disposables.next(); if (disposable instanceof Texture) { disposables.remove(); } } data = null; return result; } static public class ModelParameters extends AssetLoaderParameters<Model> { public TextureLoader.TextureParameter textureParameter; public ModelParameters() { textureParameter = new TextureLoader.TextureParameter(); textureParameter.minFilter = textureParameter.magFilter = Texture.TextureFilter.Linear; textureParameter.wrapU = textureParameter.wrapV = Texture.TextureWrap.Repeat; } } }