Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.attributes; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g3d.Attribute; import com.badlogic.gdx.utils.NumberUtils; public class BlendingAttribute extends Attribute { public final static String Alias = "blended"; public final static long Type = register(Alias); public final static boolean is(final long mask) { return (mask & Type) == mask; } /** Whether this material should be considered blended (default: true). This is used for sorting (back to front instead of front * to back). */ public boolean blended; /** Specifies how the (incoming) red, green, blue, and alpha source blending factors are computed (default: GL_SRC_ALPHA) */ public int sourceFunction; /** Specifies how the (existing) red, green, blue, and alpha destination blending factors are computed (default: * GL_ONE_MINUS_SRC_ALPHA) */ public int destFunction; /** The opacity used as source alpha value, ranging from 0 (fully transparent) to 1 (fully opaque), (default: 1). */ public float opacity = 1.f; public BlendingAttribute() { this(null); } public BlendingAttribute(final boolean blended, final int sourceFunc, final int destFunc, final float opacity) { super(Type); this.blended = blended; this.sourceFunction = sourceFunc; this.destFunction = destFunc; this.opacity = opacity; } public BlendingAttribute(final int sourceFunc, final int destFunc, final float opacity) { this(true, sourceFunc, destFunc, opacity); } public BlendingAttribute(final int sourceFunc, final int destFunc) { this(sourceFunc, destFunc, 1.f); } public BlendingAttribute(final boolean blended, final float opacity) { this(blended, GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, opacity); } public BlendingAttribute(final float opacity) { this(true, opacity); } public BlendingAttribute(final BlendingAttribute copyFrom) { this(copyFrom == null ? true : copyFrom.blended, copyFrom == null ? GL20.GL_SRC_ALPHA : copyFrom.sourceFunction, copyFrom == null ? GL20.GL_ONE_MINUS_SRC_ALPHA : copyFrom.destFunction, copyFrom == null ? 1.f : copyFrom.opacity); } @Override public BlendingAttribute copy() { return new BlendingAttribute(this); } @Override public int hashCode() { int result = super.hashCode(); result = 947 * result + (blended ? 1 : 0); result = 947 * result + sourceFunction; result = 947 * result + destFunction; result = 947 * result + NumberUtils.floatToRawIntBits(opacity); return result; } }