com.amitupadhyay.aboutexample.ui.widget.InkPageIndicator.java Source code

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/*
 * Copyright 2015 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.amitupadhyay.aboutexample.ui.widget;

import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.database.DataSetObserver;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.support.v4.view.ViewPager;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.view.animation.Interpolator;

import java.util.Arrays;

import com.amitupadhyay.aboutexample.R;
import com.amitupadhyay.aboutexample.util.AnimUtils;

/**
 * An ink inspired widget for indicating pages in a {@link ViewPager}.
 */
public class InkPageIndicator extends View
        implements ViewPager.OnPageChangeListener, View.OnAttachStateChangeListener {

    // defaults
    private static final int DEFAULT_DOT_SIZE = 8; // dp
    private static final int DEFAULT_GAP = 12; // dp
    private static final int DEFAULT_ANIM_DURATION = 400; // ms
    private static final int DEFAULT_UNSELECTED_COLOUR = 0x80ffffff; // 50% white
    private static final int DEFAULT_SELECTED_COLOUR = 0xffffffff; // 100% white

    // constants
    private static final float INVALID_FRACTION = -1f;
    private static final float MINIMAL_REVEAL = 0.00001f;

    // configurable attributes
    private int dotDiameter;
    private int gap;
    private long animDuration;
    private int unselectedColour;
    private int selectedColour;

    // derived from attributes
    private float dotRadius;
    private float halfDotRadius;
    private long animHalfDuration;
    private float dotTopY;
    private float dotCenterY;
    private float dotBottomY;

    // ViewPager
    private ViewPager viewPager;

    // state
    private int pageCount;
    private int currentPage;
    private int previousPage;
    private float selectedDotX;
    private boolean selectedDotInPosition;
    private float[] dotCenterX;
    private float[] joiningFractions;
    private float retreatingJoinX1;
    private float retreatingJoinX2;
    private float[] dotRevealFractions;
    private boolean isAttachedToWindow;
    private boolean pageChanging;

    // drawing
    private final Paint unselectedPaint;
    private final Paint selectedPaint;
    private final Path combinedUnselectedPath;
    private final Path unselectedDotPath;
    private final Path unselectedDotLeftPath;
    private final Path unselectedDotRightPath;
    private final RectF rectF;

    // animation
    private ValueAnimator moveAnimation;
    private AnimatorSet joiningAnimationSet;
    private PendingRetreatAnimator retreatAnimation;
    private PendingRevealAnimator[] revealAnimations;
    private final Interpolator interpolator;

    // working values for beziers
    float endX1;
    float endY1;
    float endX2;
    float endY2;
    float controlX1;
    float controlY1;
    float controlX2;
    float controlY2;

    public InkPageIndicator(Context context) {
        this(context, null, 0);
    }

    public InkPageIndicator(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public InkPageIndicator(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);

        final int density = (int) context.getResources().getDisplayMetrics().density;

        // Load attributes
        final TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.InkPageIndicator, defStyle, 0);

        dotDiameter = a.getDimensionPixelSize(R.styleable.InkPageIndicator_dotDiameter, DEFAULT_DOT_SIZE * density);
        dotRadius = dotDiameter / 2;
        halfDotRadius = dotRadius / 2;
        gap = a.getDimensionPixelSize(R.styleable.InkPageIndicator_dotGap, DEFAULT_GAP * density);
        animDuration = (long) a.getInteger(R.styleable.InkPageIndicator_animationDuration, DEFAULT_ANIM_DURATION);
        animHalfDuration = animDuration / 2;
        unselectedColour = a.getColor(R.styleable.InkPageIndicator_pageIndicatorColor, DEFAULT_UNSELECTED_COLOUR);
        selectedColour = a.getColor(R.styleable.InkPageIndicator_currentPageIndicatorColor,
                DEFAULT_SELECTED_COLOUR);

        a.recycle();

        unselectedPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        unselectedPaint.setColor(unselectedColour);
        selectedPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        selectedPaint.setColor(selectedColour);
        interpolator = AnimUtils.getFastOutSlowInInterpolator(context);

        // create paths & rect now  reuse & rewind later
        combinedUnselectedPath = new Path();
        unselectedDotPath = new Path();
        unselectedDotLeftPath = new Path();
        unselectedDotRightPath = new Path();
        rectF = new RectF();

        addOnAttachStateChangeListener(this);
    }

    public void setViewPager(ViewPager viewPager) {
        this.viewPager = viewPager;
        viewPager.addOnPageChangeListener(this);
        setPageCount(viewPager.getAdapter().getCount());
        viewPager.getAdapter().registerDataSetObserver(new DataSetObserver() {
            @Override
            public void onChanged() {
                setPageCount(InkPageIndicator.this.viewPager.getAdapter().getCount());
            }
        });
        setCurrentPageImmediate();
    }

    @Override
    public void onPageScrolled(int position, float positionOffset, int positionOffsetPixels) {
        if (isAttachedToWindow) {
            float fraction = positionOffset;
            int currentPosition = pageChanging ? previousPage : currentPage;
            int leftDotPosition = position;
            // when swiping from #2 to #1 ViewPager reports position as 1 and a descending offset
            // need to convert this into our left-dot-based 'coordinate space'
            if (currentPosition != position) {
                fraction = 1f - positionOffset;

                // if user scrolls completely to next page then the position param updates to that
                // new page but we're not ready to switch our 'current' page yet so adjust for that
                if (fraction == 1f) {
                    leftDotPosition = Math.min(currentPosition, position);
                }
            }
            setJoiningFraction(leftDotPosition, fraction);
        }
    }

    @Override
    public void onPageSelected(int position) {
        if (isAttachedToWindow) {
            // this is the main event we're interested in!
            setSelectedPage(position);
        } else {
            // when not attached, don't animate the move, just store immediately
            setCurrentPageImmediate();
        }
    }

    @Override
    public void onPageScrollStateChanged(int state) {
        // nothing to do
    }

    private void setPageCount(int pages) {
        pageCount = pages;
        resetState();
        requestLayout();
    }

    private void calculateDotPositions(int width, int height) {
        int left = getPaddingLeft();
        int top = getPaddingTop();
        int right = width - getPaddingRight();
        int bottom = height - getPaddingBottom();

        int requiredWidth = getRequiredWidth();
        float startLeft = left + ((right - left - requiredWidth) / 2) + dotRadius;

        dotCenterX = new float[pageCount];
        for (int i = 0; i < pageCount; i++) {
            dotCenterX[i] = startLeft + i * (dotDiameter + gap);
        }
        // todo just top aligning for now should make this smarter
        dotTopY = top;
        dotCenterY = top + dotRadius;
        dotBottomY = top + dotDiameter;

        setCurrentPageImmediate();
    }

    private void setCurrentPageImmediate() {
        if (viewPager != null) {
            currentPage = viewPager.getCurrentItem();
        } else {
            currentPage = 0;
        }
        if (dotCenterX != null) {
            selectedDotX = dotCenterX[currentPage];
        }
    }

    private void resetState() {
        joiningFractions = new float[pageCount - 1];
        Arrays.fill(joiningFractions, 0f);
        dotRevealFractions = new float[pageCount];
        Arrays.fill(dotRevealFractions, 0f);
        retreatingJoinX1 = INVALID_FRACTION;
        retreatingJoinX2 = INVALID_FRACTION;
        selectedDotInPosition = true;
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

        int desiredHeight = getDesiredHeight();
        int height;
        switch (MeasureSpec.getMode(heightMeasureSpec)) {
        case MeasureSpec.EXACTLY:
            height = MeasureSpec.getSize(heightMeasureSpec);
            break;
        case MeasureSpec.AT_MOST:
            height = Math.min(desiredHeight, MeasureSpec.getSize(heightMeasureSpec));
            break;
        default: // MeasureSpec.UNSPECIFIED
            height = desiredHeight;
            break;
        }

        int desiredWidth = getDesiredWidth();
        int width;
        switch (MeasureSpec.getMode(widthMeasureSpec)) {
        case MeasureSpec.EXACTLY:
            width = MeasureSpec.getSize(widthMeasureSpec);
            break;
        case MeasureSpec.AT_MOST:
            width = Math.min(desiredWidth, MeasureSpec.getSize(widthMeasureSpec));
            break;
        default: // MeasureSpec.UNSPECIFIED
            width = desiredWidth;
            break;
        }
        setMeasuredDimension(width, height);
        calculateDotPositions(width, height);
    }

    private int getDesiredHeight() {
        return getPaddingTop() + dotDiameter + getPaddingBottom();
    }

    private int getRequiredWidth() {
        return pageCount * dotDiameter + (pageCount - 1) * gap;
    }

    private int getDesiredWidth() {
        return getPaddingLeft() + getRequiredWidth() + getPaddingRight();
    }

    @Override
    public void onViewAttachedToWindow(View view) {
        isAttachedToWindow = true;
    }

    @Override
    public void onViewDetachedFromWindow(View view) {
        isAttachedToWindow = false;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        if (viewPager == null || pageCount == 0)
            return;
        drawUnselected(canvas);
        drawSelected(canvas);
    }

    private void drawUnselected(Canvas canvas) {

        combinedUnselectedPath.rewind();

        // draw any settled, revealing or joining dots
        for (int page = 0; page < pageCount; page++) {
            int nextXIndex = page == pageCount - 1 ? page : page + 1;
            combinedUnselectedPath.op(getUnselectedPath(page, dotCenterX[page], dotCenterX[nextXIndex],
                    page == pageCount - 1 ? INVALID_FRACTION : joiningFractions[page], dotRevealFractions[page]),
                    Path.Op.UNION);
        }
        // draw any retreating joins
        if (retreatingJoinX1 != INVALID_FRACTION) {
            combinedUnselectedPath.op(getRetreatingJoinPath(), Path.Op.UNION);
        }
        canvas.drawPath(combinedUnselectedPath, unselectedPaint);
    }

    /**
     *
     * Unselected dots can be in 6 states:
     *
     * #1 At rest
     * #2 Joining neighbour, still separate
     * #3 Joining neighbour, combined curved
     * #4 Joining neighbour, combined straight
     * #5 Join retreating
     * #6 Dot re-showing / revealing
     *
     * It can also be in a combination of these states e.g. joining one neighbour while
     * retreating from another.  We therefore create a Path so that we can examine each
     * dot pair separately and later take the union for these cases.
     *
     * This function returns a path for the given dot **and any action to it's right** e.g. joining
     * or retreating from it's neighbour
     *
     * @param page
     * @return
     */
    private Path getUnselectedPath(int page, float centerX, float nextCenterX, float joiningFraction,
            float dotRevealFraction) {

        unselectedDotPath.rewind();

        if ((joiningFraction == 0f || joiningFraction == INVALID_FRACTION) && dotRevealFraction == 0f
                && !(page == currentPage && selectedDotInPosition == true)) {

            // case #1  At rest
            unselectedDotPath.addCircle(dotCenterX[page], dotCenterY, dotRadius, Path.Direction.CW);
        }

        if (joiningFraction > 0f && joiningFraction <= 0.5f && retreatingJoinX1 == INVALID_FRACTION) {

            // case #2  Joining neighbour, still separate

            // start with the left dot
            unselectedDotLeftPath.rewind();

            // start at the bottom center
            unselectedDotLeftPath.moveTo(centerX, dotBottomY);

            // semi circle to the top center
            rectF.set(centerX - dotRadius, dotTopY, centerX + dotRadius, dotBottomY);
            unselectedDotLeftPath.arcTo(rectF, 90, 180, true);

            // cubic to the right middle
            endX1 = centerX + dotRadius + (joiningFraction * gap);
            endY1 = dotCenterY;
            controlX1 = centerX + halfDotRadius;
            controlY1 = dotTopY;
            controlX2 = endX1;
            controlY2 = endY1 - halfDotRadius;
            unselectedDotLeftPath.cubicTo(controlX1, controlY1, controlX2, controlY2, endX1, endY1);

            // cubic back to the bottom center
            endX2 = centerX;
            endY2 = dotBottomY;
            controlX1 = endX1;
            controlY1 = endY1 + halfDotRadius;
            controlX2 = centerX + halfDotRadius;
            controlY2 = dotBottomY;
            unselectedDotLeftPath.cubicTo(controlX1, controlY1, controlX2, controlY2, endX2, endY2);

            unselectedDotPath.op(unselectedDotLeftPath, Path.Op.UNION);

            // now do the next dot to the right
            unselectedDotRightPath.rewind();

            // start at the bottom center
            unselectedDotRightPath.moveTo(nextCenterX, dotBottomY);

            // semi circle to the top center
            rectF.set(nextCenterX - dotRadius, dotTopY, nextCenterX + dotRadius, dotBottomY);
            unselectedDotRightPath.arcTo(rectF, 90, -180, true);

            // cubic to the left middle
            endX1 = nextCenterX - dotRadius - (joiningFraction * gap);
            endY1 = dotCenterY;
            controlX1 = nextCenterX - halfDotRadius;
            controlY1 = dotTopY;
            controlX2 = endX1;
            controlY2 = endY1 - halfDotRadius;
            unselectedDotRightPath.cubicTo(controlX1, controlY1, controlX2, controlY2, endX1, endY1);

            // cubic back to the bottom center
            endX2 = nextCenterX;
            endY2 = dotBottomY;
            controlX1 = endX1;
            controlY1 = endY1 + halfDotRadius;
            controlX2 = endX2 - halfDotRadius;
            controlY2 = dotBottomY;
            unselectedDotRightPath.cubicTo(controlX1, controlY1, controlX2, controlY2, endX2, endY2);
            unselectedDotPath.op(unselectedDotRightPath, Path.Op.UNION);
        }

        if (joiningFraction > 0.5f && joiningFraction < 1f && retreatingJoinX1 == INVALID_FRACTION) {

            // case #3  Joining neighbour, combined curved

            // adjust the fraction so that it goes from 0.3 -> 1 to produce a more realistic 'join'
            float adjustedFraction = (joiningFraction - 0.2f) * 1.25f;

            // start in the bottom left
            unselectedDotPath.moveTo(centerX, dotBottomY);

            // semi-circle to the top left
            rectF.set(centerX - dotRadius, dotTopY, centerX + dotRadius, dotBottomY);
            unselectedDotPath.arcTo(rectF, 90, 180, true);

            // bezier to the middle top of the join
            endX1 = centerX + dotRadius + (gap / 2);
            endY1 = dotCenterY - (adjustedFraction * dotRadius);
            controlX1 = endX1 - (adjustedFraction * dotRadius);
            controlY1 = dotTopY;
            controlX2 = endX1 - ((1 - adjustedFraction) * dotRadius);
            controlY2 = endY1;
            unselectedDotPath.cubicTo(controlX1, controlY1, controlX2, controlY2, endX1, endY1);

            // bezier to the top right of the join
            endX2 = nextCenterX;
            endY2 = dotTopY;
            controlX1 = endX1 + ((1 - adjustedFraction) * dotRadius);
            controlY1 = endY1;
            controlX2 = endX1 + (adjustedFraction * dotRadius);
            controlY2 = dotTopY;
            unselectedDotPath.cubicTo(controlX1, controlY1, controlX2, controlY2, endX2, endY2);

            // semi-circle to the bottom right
            rectF.set(nextCenterX - dotRadius, dotTopY, nextCenterX + dotRadius, dotBottomY);
            unselectedDotPath.arcTo(rectF, 270, 180, true);

            // bezier to the middle bottom of the join
            // endX1 stays the same
            endY1 = dotCenterY + (adjustedFraction * dotRadius);
            controlX1 = endX1 + (adjustedFraction * dotRadius);
            controlY1 = dotBottomY;
            controlX2 = endX1 + ((1 - adjustedFraction) * dotRadius);
            controlY2 = endY1;
            unselectedDotPath.cubicTo(controlX1, controlY1, controlX2, controlY2, endX1, endY1);

            // bezier back to the start point in the bottom left
            endX2 = centerX;
            endY2 = dotBottomY;
            controlX1 = endX1 - ((1 - adjustedFraction) * dotRadius);
            controlY1 = endY1;
            controlX2 = endX1 - (adjustedFraction * dotRadius);
            controlY2 = endY2;
            unselectedDotPath.cubicTo(controlX1, controlY1, controlX2, controlY2, endX2, endY2);
        }
        if (joiningFraction == 1 && retreatingJoinX1 == INVALID_FRACTION) {

            // case #4 Joining neighbour, combined straight technically we could use case 3 for this
            // situation as well but assume that this is an optimization rather than faffing around
            // with beziers just to draw a rounded rect
            rectF.set(centerX - dotRadius, dotTopY, nextCenterX + dotRadius, dotBottomY);
            unselectedDotPath.addRoundRect(rectF, dotRadius, dotRadius, Path.Direction.CW);
        }

        // case #5 is handled by #getRetreatingJoinPath()
        // this is done separately so that we can have a single retreating path spanning
        // multiple dots and therefore animate it's movement smoothly

        if (dotRevealFraction > MINIMAL_REVEAL) {

            // case #6  previously hidden dot revealing
            unselectedDotPath.addCircle(centerX, dotCenterY, dotRevealFraction * dotRadius, Path.Direction.CW);
        }

        return unselectedDotPath;
    }

    private Path getRetreatingJoinPath() {
        unselectedDotPath.rewind();
        rectF.set(retreatingJoinX1, dotTopY, retreatingJoinX2, dotBottomY);
        unselectedDotPath.addRoundRect(rectF, dotRadius, dotRadius, Path.Direction.CW);
        return unselectedDotPath;
    }

    private void drawSelected(Canvas canvas) {
        canvas.drawCircle(selectedDotX, dotCenterY, dotRadius, selectedPaint);
    }

    private void setSelectedPage(int now) {
        if (now == currentPage)
            return;

        pageChanging = true;
        previousPage = currentPage;
        currentPage = now;
        final int steps = Math.abs(now - previousPage);

        if (steps > 1) {
            if (now > previousPage) {
                for (int i = 0; i < steps; i++) {
                    setJoiningFraction(previousPage + i, 1f);
                }
            } else {
                for (int i = -1; i > -steps; i--) {
                    setJoiningFraction(previousPage + i, 1f);
                }
            }
        }

        // create the anim to move the selected dot  this animator will kick off
        // retreat animations when it has moved 75% of the way.
        // The retreat animation in turn will kick of reveal anims when the
        // retreat has passed any dots to be revealed
        moveAnimation = createMoveSelectedAnimator(dotCenterX[now], previousPage, now, steps);
        moveAnimation.start();
    }

    private ValueAnimator createMoveSelectedAnimator(final float moveTo, int was, int now, int steps) {

        // create the actual move animator
        ValueAnimator moveSelected = ValueAnimator.ofFloat(selectedDotX, moveTo);

        // also set up a pending retreat anim  this starts when the move is 75% complete
        retreatAnimation = new PendingRetreatAnimator(was, now, steps,
                now > was ? new RightwardStartPredicate(moveTo - ((moveTo - selectedDotX) * 0.25f))
                        : new LeftwardStartPredicate(moveTo + ((selectedDotX - moveTo) * 0.25f)));
        retreatAnimation.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationEnd(Animator animation) {
                resetState();
                pageChanging = false;
            }
        });
        moveSelected.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                // todo avoid autoboxing
                selectedDotX = (Float) valueAnimator.getAnimatedValue();
                retreatAnimation.startIfNecessary(selectedDotX);
                postInvalidateOnAnimation();
            }
        });
        moveSelected.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationStart(Animator animation) {
                // set a flag so that we continue to draw the unselected dot in the target position
                // until the selected dot has finished moving into place
                selectedDotInPosition = false;
            }

            @Override
            public void onAnimationEnd(Animator animation) {
                // set a flag when anim finishes so that we don't draw both selected & unselected
                // page dots
                selectedDotInPosition = true;
            }
        });
        // slightly delay the start to give the joins a chance to run
        // unless dot isn't in position yet  then don't delay!
        moveSelected.setStartDelay(selectedDotInPosition ? animDuration / 4l : 0l);
        moveSelected.setDuration(animDuration * 3l / 4l);
        moveSelected.setInterpolator(interpolator);
        return moveSelected;
    }

    private void setJoiningFraction(int leftDot, float fraction) {
        if (leftDot < joiningFractions.length) {

            if (leftDot == 1) {
                Log.d("PageIndicator", "dot 1 fraction:\t" + fraction);
            }

            joiningFractions[leftDot] = fraction;
            postInvalidateOnAnimation();
        }
    }

    private void clearJoiningFractions() {
        Arrays.fill(joiningFractions, 0f);
        postInvalidateOnAnimation();
    }

    private void setDotRevealFraction(int dot, float fraction) {
        dotRevealFractions[dot] = fraction;
        postInvalidateOnAnimation();
    }

    private void cancelJoiningAnimations() {
        if (joiningAnimationSet != null && joiningAnimationSet.isRunning()) {
            joiningAnimationSet.cancel();
        }
    }

    /**
     * A {@link ValueAnimator} that starts once a given predicate returns true.
     */
    public abstract class PendingStartAnimator extends ValueAnimator {

        protected boolean hasStarted;
        protected StartPredicate predicate;

        public PendingStartAnimator(StartPredicate predicate) {
            super();
            this.predicate = predicate;
            hasStarted = false;
        }

        public void startIfNecessary(float currentValue) {
            if (!hasStarted && predicate.shouldStart(currentValue)) {
                start();
                hasStarted = true;
            }
        }
    }

    /**
     * An Animator that shows and then shrinks a retreating join between the previous and newly
     * selected pages.  This also sets up some pending dot reveals  to be started when the retreat
     * has passed the dot to be revealed.
     */
    public class PendingRetreatAnimator extends PendingStartAnimator {

        public PendingRetreatAnimator(int was, int now, int steps, StartPredicate predicate) {
            super(predicate);
            setDuration(animHalfDuration);
            setInterpolator(interpolator);

            // work out the start/end values of the retreating join from the direction we're
            // travelling in.  Also look at the current selected dot position, i.e. we're moving on
            // before a prior anim has finished.
            final float initialX1 = now > was ? Math.min(dotCenterX[was], selectedDotX) - dotRadius
                    : dotCenterX[now] - dotRadius;
            final float finalX1 = now > was ? dotCenterX[now] - dotRadius : dotCenterX[now] - dotRadius;
            final float initialX2 = now > was ? dotCenterX[now] + dotRadius
                    : Math.max(dotCenterX[was], selectedDotX) + dotRadius;
            final float finalX2 = now > was ? dotCenterX[now] + dotRadius : dotCenterX[now] + dotRadius;

            revealAnimations = new PendingRevealAnimator[steps];
            // hold on to the indexes of the dots that will be hidden by the retreat so that
            // we can initialize their revealFraction's i.e. make sure they're hidden while the
            // reveal animation runs
            final int[] dotsToHide = new int[steps];
            if (initialX1 != finalX1) { // rightward retreat
                setFloatValues(initialX1, finalX1);
                // create the reveal animations that will run when the retreat passes them
                for (int i = 0; i < steps; i++) {
                    revealAnimations[i] = new PendingRevealAnimator(was + i,
                            new RightwardStartPredicate(dotCenterX[was + i]));
                    dotsToHide[i] = was + i;
                }
                addUpdateListener(new AnimatorUpdateListener() {
                    @Override
                    public void onAnimationUpdate(ValueAnimator valueAnimator) {
                        // todo avoid autoboxing
                        retreatingJoinX1 = (Float) valueAnimator.getAnimatedValue();
                        postInvalidateOnAnimation();
                        // start any reveal animations if we've passed them
                        for (PendingRevealAnimator pendingReveal : revealAnimations) {
                            pendingReveal.startIfNecessary(retreatingJoinX1);
                        }
                    }
                });
            } else { // (initialX2 != finalX2) leftward retreat
                setFloatValues(initialX2, finalX2);
                // create the reveal animations that will run when the retreat passes them
                for (int i = 0; i < steps; i++) {
                    revealAnimations[i] = new PendingRevealAnimator(was - i,
                            new LeftwardStartPredicate(dotCenterX[was - i]));
                    dotsToHide[i] = was - i;
                }
                addUpdateListener(new AnimatorUpdateListener() {
                    @Override
                    public void onAnimationUpdate(ValueAnimator valueAnimator) {
                        // todo avoid autoboxing
                        retreatingJoinX2 = (Float) valueAnimator.getAnimatedValue();
                        postInvalidateOnAnimation();
                        // start any reveal animations if we've passed them
                        for (PendingRevealAnimator pendingReveal : revealAnimations) {
                            pendingReveal.startIfNecessary(retreatingJoinX2);
                        }
                    }
                });
            }

            addListener(new AnimatorListenerAdapter() {
                @Override
                public void onAnimationStart(Animator animation) {
                    cancelJoiningAnimations();
                    clearJoiningFractions();
                    // we need to set this so that the dots are hidden until the reveal anim runs
                    for (int dot : dotsToHide) {
                        setDotRevealFraction(dot, MINIMAL_REVEAL);
                    }
                    retreatingJoinX1 = initialX1;
                    retreatingJoinX2 = initialX2;
                    postInvalidateOnAnimation();
                }

                @Override
                public void onAnimationEnd(Animator animation) {
                    retreatingJoinX1 = INVALID_FRACTION;
                    retreatingJoinX2 = INVALID_FRACTION;
                    postInvalidateOnAnimation();
                }
            });
        }
    }

    /**
     * An Animator that animates a given dot's revealFraction i.e. scales it up
     */
    public class PendingRevealAnimator extends PendingStartAnimator {

        private int dot;

        public PendingRevealAnimator(int dot, StartPredicate predicate) {
            super(predicate);
            setFloatValues(MINIMAL_REVEAL, 1f);
            this.dot = dot;
            setDuration(animHalfDuration);
            setInterpolator(interpolator);
            addUpdateListener(new AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator valueAnimator) {
                    // todo avoid autoboxing
                    setDotRevealFraction(PendingRevealAnimator.this.dot, (Float) valueAnimator.getAnimatedValue());
                }
            });
            addListener(new AnimatorListenerAdapter() {
                @Override
                public void onAnimationEnd(Animator animation) {
                    setDotRevealFraction(PendingRevealAnimator.this.dot, 0f);
                    postInvalidateOnAnimation();
                }
            });
        }
    }

    /**
     * A predicate used to start an animation when a test passes
     */
    public abstract class StartPredicate {

        protected float thresholdValue;

        public StartPredicate(float thresholdValue) {
            this.thresholdValue = thresholdValue;
        }

        abstract boolean shouldStart(float currentValue);

    }

    /**
     * A predicate used to start an animation when a given value is greater than a threshold
     */
    public class RightwardStartPredicate extends StartPredicate {

        public RightwardStartPredicate(float thresholdValue) {
            super(thresholdValue);
        }

        boolean shouldStart(float currentValue) {
            return currentValue > thresholdValue;
        }
    }

    /**
     * A predicate used to start an animation then a given value is less than a threshold
     */
    public class LeftwardStartPredicate extends StartPredicate {

        public LeftwardStartPredicate(float thresholdValue) {
            super(thresholdValue);
        }

        boolean shouldStart(float currentValue) {
            return currentValue < thresholdValue;
        }
    }
}