ca.marklauman.dominionpicker.SupplyActivity.java Source code

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Here is the source code for ca.marklauman.dominionpicker.SupplyActivity.java

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/* Copyright (c) 2014 Mark Christopher Lauman
 * 
 * Licensed under the The MIT License (MIT)
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.                                                                  */
package ca.marklauman.dominionpicker;

import android.content.Intent;
import android.database.Cursor;
import android.os.Bundle;
import android.support.v4.app.LoaderManager;
import android.support.v4.app.LoaderManager.LoaderCallbacks;
import android.support.v4.content.CursorLoader;
import android.support.v4.content.Loader;
import android.view.View;
import android.widget.ListView;
import android.widget.TextView;

import com.actionbarsherlock.app.SherlockFragmentActivity;
import com.actionbarsherlock.view.Menu;
import com.actionbarsherlock.view.MenuItem;

/** Activity for choosing and displaying the supply piles for
 *  a new game.
 *  @author Mark Lauman                                  */
public class SupplyActivity extends SherlockFragmentActivity implements LoaderCallbacks<Cursor> {

    /** Key used to pass the card pool to this activity */
    public static final String PARAM_CARDS = "cards";
    /** Key used to store the chosen supply
     *  in a savedInstanceState.         */
    private static final String KEY_SUPPLY = "supply";
    /** ID of the loader for the supply cards. */
    private static final int LOADER_SUPPLY = 2;

    /** The adapter used to display the supply cards. */
    CardAdapter adapter;
    /** The TextView used to display the resource cards. */
    TextView resView;
    /** The supply chosen for this deck. */
    private Supply supply;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_supply);
        getSupportActionBar().setDisplayHomeAsUpEnabled(true);
        ListView card_list = (ListView) findViewById(R.id.card_list);
        View loading = findViewById(android.R.id.progress);
        card_list.setEmptyView(loading);
        resView = (TextView) findViewById(R.id.resources);
        resView.setVisibility(View.GONE);

        // Setup the adapter
        adapter = new CardAdapter(this);
        adapter.changeCursor(null);
        card_list.setAdapter(adapter);

        // Restore the supply if this is a restore
        supply = null;
        if (savedInstanceState != null) {
            Supply supply = savedInstanceState.getParcelable(KEY_SUPPLY);
            if (supply != null)
                setSupply(supply);

        } else {
            // No supply? Shuffle one!
            SupplyShuffler shuffler = new SupplyShuffler(this);
            // Pool must be passed as type Long not long
            long[] cards = getIntent().getExtras().getLongArray(PARAM_CARDS);
            Long[] pool = new Long[cards.length];
            for (int i = 0; i < cards.length; i++)
                pool[i] = cards[i];
            shuffler.execute(pool);
        }
    }

    @Override
    protected void onSaveInstanceState(Bundle outState) {
        super.onSaveInstanceState(outState);
        outState.putParcelable(KEY_SUPPLY, supply);
    }

    /** Called to inflate the ActionBar */
    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        getSupportMenuInflater().inflate(R.menu.supply, menu);
        return true;
    }

    /** Called just before the ActionBar is displayed. */
    @Override
    public boolean onPrepareOptionsMenu(Menu menu) {
        // Apply any changes super wants to apply.
        boolean orig = super.onPrepareOptionsMenu(menu);

        /* Check if the black market icon is in/visible
         * when it shouldn't be. If a change is needed,
         * apply the change.                         */
        MenuItem marketButton = menu.findItem(R.id.action_market);
        boolean marketPresent = blackMarket();
        if (marketPresent != marketButton.isVisible()) {
            marketButton.setVisible(marketPresent);
            return true;
        }

        // We didn't change anything
        return orig;
    }

    @Override
    public boolean onOptionsItemSelected(MenuItem item) {
        switch (item.getItemId()) {
        // android "back" button on the action bar
        case android.R.id.home:
            finish();
            return true;
        case R.id.action_market:
            Intent resAct = new Intent(this, MarketActivity.class);
            resAct.putExtra(MarketActivity.PARAM_CARDS, getIntent().getExtras().getLongArray(PARAM_CARDS));
            resAct.putExtra(MarketActivity.PARAM_SUPPLY, supply.cards);
            startActivityForResult(resAct, -1);
            return true;
        }
        return super.onOptionsItemSelected(item);
    }

    @Override
    public Loader<Cursor> onCreateLoader(int id, Bundle args) {
        // Display the loading icon, hide the resources
        resView.setVisibility(View.GONE);
        adapter.changeCursor(null);

        // Basic loader
        CursorLoader c = new CursorLoader(this);
        c.setUri(CardList.URI);

        // Selection string (sql WHERE clause)
        String sel = "";
        for (long ignored : supply.cards)
            sel += " OR " + CardList._ID + "=?";
        sel = sel.substring(4);
        c.setSelection(sel);

        // Selection arguments (the numbers)
        String[] selArgs = new String[supply.cards.length];
        for (int i = 0; i < supply.cards.length; i++)
            selArgs[i] = "" + supply.cards[i];
        c.setSelectionArgs(selArgs);

        return c;
    }

    @Override
    public void onLoadFinished(Loader<Cursor> loader, Cursor data) {
        // In case the load finishes as the app closes
        if (data == null)
            return;

        // display the supply cards
        adapter.changeCursor(data);
        adapter.setBane(supply.bane);

        // display the resource cards
        String output = "";
        if (supply.high_cost)
            output += getString(R.string.supply_colonies);
        if (supply.shelters)
            output += "\n" + getString(R.string.supply_shelters);
        output = output.trim();
        if ("".equals(output))
            output = getString(R.string.supply_normal);
        resView.setText(output);
        resView.setVisibility(View.VISIBLE);
    }

    @Override
    public void onLoaderReset(Loader<Cursor> loader) {
        if (loader == null)
            return;
        switch (loader.getId()) {
        case LOADER_SUPPLY:
            adapter.changeCursor(null);
            resView.setVisibility(View.GONE);
            break;
        }
    }

    /** Set the supply on display in this activity.
     *  This triggers some UI changes, and should
     *  be called on the UI thread.
     *  @param supply The new supply to display. */
    public void setSupply(Supply supply) {
        this.supply = supply;

        // Start loading the supply
        LoaderManager lm = getSupportLoaderManager();
        lm.initLoader(LOADER_SUPPLY, null, this);

        supportInvalidateOptionsMenu();
    }

    /** Returns {@code true} if a Black Market is in
     *  the supply.                               */
    private boolean blackMarket() {
        if (supply == null)
            return false;
        for (long card : supply.cards)
            if (card == CardList.ID_BLACK_MARKET)
                return true;
        return false;
    }
}