Java tutorial
/** * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package br.com.ant.system.app; import java.awt.DisplayMode; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import javax.swing.JFrame; import javax.swing.UIManager; import org.apache.commons.lang.SystemUtils; import br.com.ant.system.view.ColoniaFormigasView; import com.sun.java.swing.plaf.windows.WindowsClassicLookAndFeel; public class AntSystemApp { public static void main(String[] args) { try { if (SystemUtils.IS_OS_WINDOWS) { UIManager.setLookAndFeel(WindowsClassicLookAndFeel.class.getName()); } else { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } ColoniaFormigasView frame = new ColoniaFormigasView(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice[] devices = env.getScreenDevices(); DisplayMode mode = devices[0].getDisplayMode(); int height = mode.getHeight(); int width = mode.getWidth(); frame.setSize(width, height - 30); frame.setVisible(true); } catch (Exception e) { throw new RuntimeException(e); } } }