Java tutorial
/* ** ** Copyright 2009, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // This source file is automatically generated package android.opengl; import java.nio.Buffer; public class GLES11 extends GLES10 { public static final int GL_ACTIVE_TEXTURE = 0x84E0; public static final int GL_ADD_SIGNED = 0x8574; public static final int GL_ALPHA_SCALE = 0x0D1C; public static final int GL_ALPHA_TEST_FUNC = 0x0BC1; public static final int GL_ALPHA_TEST_REF = 0x0BC2; public static final int GL_ARRAY_BUFFER = 0x8892; public static final int GL_ARRAY_BUFFER_BINDING = 0x8894; public static final int GL_BLEND_DST = 0x0BE0; public static final int GL_BLEND_SRC = 0x0BE1; public static final int GL_BUFFER_ACCESS = 0x88BB; public static final int GL_BUFFER_SIZE = 0x8764; public static final int GL_BUFFER_USAGE = 0x8765; public static final int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1; public static final int GL_CLIP_PLANE0 = 0x3000; public static final int GL_CLIP_PLANE1 = 0x3001; public static final int GL_CLIP_PLANE2 = 0x3002; public static final int GL_CLIP_PLANE3 = 0x3003; public static final int GL_CLIP_PLANE4 = 0x3004; public static final int GL_CLIP_PLANE5 = 0x3005; public static final int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898; public static final int GL_COLOR_ARRAY_POINTER = 0x8090; public static final int GL_COLOR_ARRAY_SIZE = 0x8081; public static final int GL_COLOR_ARRAY_STRIDE = 0x8083; public static final int GL_COLOR_ARRAY_TYPE = 0x8082; public static final int GL_COLOR_CLEAR_VALUE = 0x0C22; public static final int GL_COLOR_WRITEMASK = 0x0C23; public static final int GL_COMBINE = 0x8570; public static final int GL_COMBINE_ALPHA = 0x8572; public static final int GL_COMBINE_RGB = 0x8571; public static final int GL_CONSTANT = 0x8576; public static final int GL_COORD_REPLACE_OES = 0x8862; public static final int GL_CULL_FACE_MODE = 0x0B45; public static final int GL_CURRENT_COLOR = 0x0B00; public static final int GL_CURRENT_NORMAL = 0x0B02; public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03; public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73; public static final int GL_DEPTH_FUNC = 0x0B74; public static final int GL_DEPTH_RANGE = 0x0B70; public static final int GL_DEPTH_WRITEMASK = 0x0B72; public static final int GL_DOT3_RGB = 0x86AE; public static final int GL_DOT3_RGBA = 0x86AF; public static final int GL_DYNAMIC_DRAW = 0x88E8; public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893; public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; public static final int GL_FRONT_FACE = 0x0B46; public static final int GL_GENERATE_MIPMAP = 0x8191; public static final int GL_GENERATE_MIPMAP_HINT = 0x8192; public static final int GL_INTERPOLATE = 0x8575; public static final int GL_LINE_WIDTH = 0x0B21; public static final int GL_LOGIC_OP_MODE = 0x0BF0; public static final int GL_MATRIX_MODE = 0x0BA0; public static final int GL_MAX_CLIP_PLANES = 0x0D32; public static final int GL_MODELVIEW_MATRIX = 0x0BA6; public static final int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D; public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3; public static final int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897; public static final int GL_NORMAL_ARRAY_POINTER = 0x808F; public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F; public static final int GL_NORMAL_ARRAY_TYPE = 0x807E; public static final int GL_OPERAND0_ALPHA = 0x8598; public static final int GL_OPERAND0_RGB = 0x8590; public static final int GL_OPERAND1_ALPHA = 0x8599; public static final int GL_OPERAND1_RGB = 0x8591; public static final int GL_OPERAND2_ALPHA = 0x859A; public static final int GL_OPERAND2_RGB = 0x8592; public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129; public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; public static final int GL_POINT_SIZE = 0x0B11; public static final int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F; public static final int GL_POINT_SIZE_ARRAY_OES = 0x8B9C; public static final int GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C; public static final int GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B; public static final int GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A; public static final int GL_POINT_SIZE_MAX = 0x8127; public static final int GL_POINT_SIZE_MIN = 0x8126; public static final int GL_POINT_SPRITE_OES = 0x8861; public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00; public static final int GL_PREVIOUS = 0x8578; public static final int GL_PRIMARY_COLOR = 0x8577; public static final int GL_PROJECTION_MATRIX = 0x0BA7; public static final int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E; public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4; public static final int GL_RGB_SCALE = 0x8573; public static final int GL_SAMPLE_BUFFERS = 0x80A8; public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB; public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA; public static final int GL_SAMPLES = 0x80A9; public static final int GL_SCISSOR_BOX = 0x0C10; public static final int GL_SHADE_MODEL = 0x0B54; public static final int GL_SRC0_ALPHA = 0x8588; public static final int GL_SRC0_RGB = 0x8580; public static final int GL_SRC1_ALPHA = 0x8589; public static final int GL_SRC1_RGB = 0x8581; public static final int GL_SRC2_ALPHA = 0x858A; public static final int GL_SRC2_RGB = 0x8582; public static final int GL_STATIC_DRAW = 0x88E4; public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91; public static final int GL_STENCIL_FAIL = 0x0B94; public static final int GL_STENCIL_FUNC = 0x0B92; public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; public static final int GL_STENCIL_REF = 0x0B97; public static final int GL_STENCIL_VALUE_MASK = 0x0B93; public static final int GL_STENCIL_WRITEMASK = 0x0B98; public static final int GL_SUBTRACT = 0x84E7; public static final int GL_TEXTURE_BINDING_2D = 0x8069; public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A; public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A; public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; public static final int GL_TEXTURE_MATRIX = 0x0BA8; public static final int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F; public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5; public static final int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896; public static final int GL_VERTEX_ARRAY_POINTER = 0x808E; public static final int GL_VERTEX_ARRAY_SIZE = 0x807A; public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C; public static final int GL_VERTEX_ARRAY_TYPE = 0x807B; public static final int GL_VIEWPORT = 0x0BA2; public static final int GL_WRITE_ONLY = 0x88B9; native private static void _nativeClassInit(); static { _nativeClassInit(); } private static Buffer _pointSizePointerOES; // C function void glBindBuffer ( GLenum target, GLuint buffer ) public static native void glBindBuffer(int target, int buffer); // C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage ) public static native void glBufferData(int target, int size, java.nio.Buffer data, int usage); // C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ) public static native void glBufferSubData(int target, int offset, int size, java.nio.Buffer data); // C function void glClipPlanef ( GLenum plane, const GLfloat *equation ) public static native void glClipPlanef(int plane, float[] equation, int offset); // C function void glClipPlanef ( GLenum plane, const GLfloat *equation ) public static native void glClipPlanef(int plane, java.nio.FloatBuffer equation); // C function void glClipPlanex ( GLenum plane, const GLfixed *equation ) public static native void glClipPlanex(int plane, int[] equation, int offset); // C function void glClipPlanex ( GLenum plane, const GLfixed *equation ) public static native void glClipPlanex(int plane, java.nio.IntBuffer equation); // C function void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) public static native void glColor4ub(byte red, byte green, byte blue, byte alpha); // C function void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLint offset ) public static native void glColorPointer(int size, int type, int stride, int offset); // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) public static native void glDeleteBuffers(int n, int[] buffers, int offset); // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) public static native void glDeleteBuffers(int n, java.nio.IntBuffer buffers); // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset ) public static native void glDrawElements(int mode, int count, int type, int offset); // C function void glGenBuffers ( GLsizei n, GLuint *buffers ) public static native void glGenBuffers(int n, int[] buffers, int offset); // C function void glGenBuffers ( GLsizei n, GLuint *buffers ) public static native void glGenBuffers(int n, java.nio.IntBuffer buffers); // C function void glGetBooleanv ( GLenum pname, GLboolean *params ) public static native void glGetBooleanv(int pname, boolean[] params, int offset); // C function void glGetBooleanv ( GLenum pname, GLboolean *params ) public static native void glGetBooleanv(int pname, java.nio.IntBuffer params); // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetBufferParameteriv(int target, int pname, int[] params, int offset); // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params); // C function void glGetClipPlanef ( GLenum pname, GLfloat *eqn ) public static native void glGetClipPlanef(int pname, float[] eqn, int offset); // C function void glGetClipPlanef ( GLenum pname, GLfloat *eqn ) public static native void glGetClipPlanef(int pname, java.nio.FloatBuffer eqn); // C function void glGetClipPlanex ( GLenum pname, GLfixed *eqn ) public static native void glGetClipPlanex(int pname, int[] eqn, int offset); // C function void glGetClipPlanex ( GLenum pname, GLfixed *eqn ) public static native void glGetClipPlanex(int pname, java.nio.IntBuffer eqn); // C function void glGetFixedv ( GLenum pname, GLfixed *params ) public static native void glGetFixedv(int pname, int[] params, int offset); // C function void glGetFixedv ( GLenum pname, GLfixed *params ) public static native void glGetFixedv(int pname, java.nio.IntBuffer params); // C function void glGetFloatv ( GLenum pname, GLfloat *params ) public static native void glGetFloatv(int pname, float[] params, int offset); // C function void glGetFloatv ( GLenum pname, GLfloat *params ) public static native void glGetFloatv(int pname, java.nio.FloatBuffer params); // C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) public static native void glGetLightfv(int light, int pname, float[] params, int offset); // C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) public static native void glGetLightfv(int light, int pname, java.nio.FloatBuffer params); // C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params ) public static native void glGetLightxv(int light, int pname, int[] params, int offset); // C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params ) public static native void glGetLightxv(int light, int pname, java.nio.IntBuffer params); // C function void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) public static native void glGetMaterialfv(int face, int pname, float[] params, int offset); // C function void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) public static native void glGetMaterialfv(int face, int pname, java.nio.FloatBuffer params); // C function void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params ) public static native void glGetMaterialxv(int face, int pname, int[] params, int offset); // C function void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params ) public static native void glGetMaterialxv(int face, int pname, java.nio.IntBuffer params); // C function void glGetTexEnvfv ( GLenum env, GLenum pname, GLfloat *params ) public static native void glGetTexEnvfv(int env, int pname, float[] params, int offset); // C function void glGetTexEnvfv ( GLenum env, GLenum pname, GLfloat *params ) public static native void glGetTexEnvfv(int env, int pname, java.nio.FloatBuffer params); // C function void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params ) public static native void glGetTexEnviv(int env, int pname, int[] params, int offset); // C function void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params ) public static native void glGetTexEnviv(int env, int pname, java.nio.IntBuffer params); // C function void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params ) public static native void glGetTexEnvxv(int env, int pname, int[] params, int offset); // C function void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params ) public static native void glGetTexEnvxv(int env, int pname, java.nio.IntBuffer params); // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) public static native void glGetTexParameterfv(int target, int pname, float[] params, int offset); // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) public static native void glGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params); // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetTexParameteriv(int target, int pname, int[] params, int offset); // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetTexParameteriv(int target, int pname, java.nio.IntBuffer params); // C function void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params ) public static native void glGetTexParameterxv(int target, int pname, int[] params, int offset); // C function void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params ) public static native void glGetTexParameterxv(int target, int pname, java.nio.IntBuffer params); // C function GLboolean glIsBuffer ( GLuint buffer ) public static native boolean glIsBuffer(int buffer); // C function GLboolean glIsEnabled ( GLenum cap ) public static native boolean glIsEnabled(int cap); // C function GLboolean glIsTexture ( GLuint texture ) public static native boolean glIsTexture(int texture); // C function void glNormalPointer ( GLenum type, GLsizei stride, GLint offset ) public static native void glNormalPointer(int type, int stride, int offset); // C function void glPointParameterf ( GLenum pname, GLfloat param ) public static native void glPointParameterf(int pname, float param); // C function void glPointParameterfv ( GLenum pname, const GLfloat *params ) public static native void glPointParameterfv(int pname, float[] params, int offset); // C function void glPointParameterfv ( GLenum pname, const GLfloat *params ) public static native void glPointParameterfv(int pname, java.nio.FloatBuffer params); // C function void glPointParameterx ( GLenum pname, GLfixed param ) public static native void glPointParameterx(int pname, int param); // C function void glPointParameterxv ( GLenum pname, const GLfixed *params ) public static native void glPointParameterxv(int pname, int[] params, int offset); // C function void glPointParameterxv ( GLenum pname, const GLfixed *params ) public static native void glPointParameterxv(int pname, java.nio.IntBuffer params); // C function void glPointSizePointerOES ( GLenum type, GLsizei stride, const GLvoid *pointer ) private static native void glPointSizePointerOESBounds(int type, int stride, java.nio.Buffer pointer, int remaining); public static void glPointSizePointerOES(int type, int stride, java.nio.Buffer pointer) { glPointSizePointerOESBounds(type, stride, pointer, pointer.remaining()); if (((type == GL_FLOAT) || (type == GL_FIXED)) && (stride >= 0)) { _pointSizePointerOES = pointer; } } // C function void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLint offset ) public static native void glTexCoordPointer(int size, int type, int stride, int offset); // C function void glTexEnvi ( GLenum target, GLenum pname, GLint param ) public static native void glTexEnvi(int target, int pname, int param); // C function void glTexEnviv ( GLenum target, GLenum pname, const GLint *params ) public static native void glTexEnviv(int target, int pname, int[] params, int offset); // C function void glTexEnviv ( GLenum target, GLenum pname, const GLint *params ) public static native void glTexEnviv(int target, int pname, java.nio.IntBuffer params); // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) public static native void glTexParameterfv(int target, int pname, float[] params, int offset); // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) public static native void glTexParameterfv(int target, int pname, java.nio.FloatBuffer params); // C function void glTexParameteri ( GLenum target, GLenum pname, GLint param ) public static native void glTexParameteri(int target, int pname, int param); // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) public static native void glTexParameteriv(int target, int pname, int[] params, int offset); // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) public static native void glTexParameteriv(int target, int pname, java.nio.IntBuffer params); // C function void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params ) public static native void glTexParameterxv(int target, int pname, int[] params, int offset); // C function void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params ) public static native void glTexParameterxv(int target, int pname, java.nio.IntBuffer params); // C function void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLint offset ) public static native void glVertexPointer(int size, int type, int stride, int offset); }