android.opengl.GLES10.java Source code

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/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
**     http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/

// This source file is automatically generated

package android.opengl;

import java.nio.Buffer;

public class GLES10 {
    public static final int GL_ADD = 0x0104;
    public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
    public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
    public static final int GL_ALPHA = 0x1906;
    public static final int GL_ALPHA_BITS = 0x0D55;
    public static final int GL_ALPHA_TEST = 0x0BC0;
    public static final int GL_ALWAYS = 0x0207;
    public static final int GL_AMBIENT = 0x1200;
    public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
    public static final int GL_AND = 0x1501;
    public static final int GL_AND_INVERTED = 0x1504;
    public static final int GL_AND_REVERSE = 0x1502;
    public static final int GL_BACK = 0x0405;
    public static final int GL_BLEND = 0x0BE2;
    public static final int GL_BLUE_BITS = 0x0D54;
    public static final int GL_BYTE = 0x1400;
    public static final int GL_CCW = 0x0901;
    public static final int GL_CLAMP_TO_EDGE = 0x812F;
    public static final int GL_CLEAR = 0x1500;
    public static final int GL_COLOR_ARRAY = 0x8076;
    public static final int GL_COLOR_BUFFER_BIT = 0x4000;
    public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
    public static final int GL_COLOR_MATERIAL = 0x0B57;
    public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
    public static final int GL_CONSTANT_ATTENUATION = 0x1207;
    public static final int GL_COPY = 0x1503;
    public static final int GL_COPY_INVERTED = 0x150C;
    public static final int GL_CULL_FACE = 0x0B44;
    public static final int GL_CW = 0x0900;
    public static final int GL_DECAL = 0x2101;
    public static final int GL_DECR = 0x1E03;
    public static final int GL_DEPTH_BITS = 0x0D56;
    public static final int GL_DEPTH_BUFFER_BIT = 0x0100;
    public static final int GL_DEPTH_TEST = 0x0B71;
    public static final int GL_DIFFUSE = 0x1201;
    public static final int GL_DITHER = 0x0BD0;
    public static final int GL_DONT_CARE = 0x1100;
    public static final int GL_DST_ALPHA = 0x0304;
    public static final int GL_DST_COLOR = 0x0306;
    public static final int GL_EMISSION = 0x1600;
    public static final int GL_EQUAL = 0x0202;
    public static final int GL_EQUIV = 0x1509;
    public static final int GL_EXP = 0x0800;
    public static final int GL_EXP2 = 0x0801;
    public static final int GL_EXTENSIONS = 0x1F03;
    public static final int GL_FALSE = 0;
    public static final int GL_FASTEST = 0x1101;
    public static final int GL_FIXED = 0x140C;
    public static final int GL_FLAT = 0x1D00;
    public static final int GL_FLOAT = 0x1406;
    public static final int GL_FOG = 0x0B60;
    public static final int GL_FOG_COLOR = 0x0B66;
    public static final int GL_FOG_DENSITY = 0x0B62;
    public static final int GL_FOG_END = 0x0B64;
    public static final int GL_FOG_HINT = 0x0C54;
    public static final int GL_FOG_MODE = 0x0B65;
    public static final int GL_FOG_START = 0x0B63;
    public static final int GL_FRONT = 0x0404;
    public static final int GL_FRONT_AND_BACK = 0x0408;
    public static final int GL_GEQUAL = 0x0206;
    public static final int GL_GREATER = 0x0204;
    public static final int GL_GREEN_BITS = 0x0D53;
    public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
    public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
    public static final int GL_INCR = 0x1E02;
    public static final int GL_INVALID_ENUM = 0x0500;
    public static final int GL_INVALID_OPERATION = 0x0502;
    public static final int GL_INVALID_VALUE = 0x0501;
    public static final int GL_INVERT = 0x150A;
    public static final int GL_KEEP = 0x1E00;
    public static final int GL_LEQUAL = 0x0203;
    public static final int GL_LESS = 0x0201;
    public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
    public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
    public static final int GL_LIGHT0 = 0x4000;
    public static final int GL_LIGHT1 = 0x4001;
    public static final int GL_LIGHT2 = 0x4002;
    public static final int GL_LIGHT3 = 0x4003;
    public static final int GL_LIGHT4 = 0x4004;
    public static final int GL_LIGHT5 = 0x4005;
    public static final int GL_LIGHT6 = 0x4006;
    public static final int GL_LIGHT7 = 0x4007;
    public static final int GL_LIGHTING = 0x0B50;
    public static final int GL_LINE_LOOP = 0x0002;
    public static final int GL_LINE_SMOOTH = 0x0B20;
    public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
    public static final int GL_LINE_STRIP = 0x0003;
    public static final int GL_LINEAR = 0x2601;
    public static final int GL_LINEAR_ATTENUATION = 0x1208;
    public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
    public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
    public static final int GL_LINES = 0x0001;
    public static final int GL_LUMINANCE = 0x1909;
    public static final int GL_LUMINANCE_ALPHA = 0x190A;
    public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
    public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
    public static final int GL_MAX_LIGHTS = 0x0D31;
    public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
    public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
    public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
    public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
    public static final int GL_MAX_TEXTURE_UNITS = 0x84E2;
    public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
    public static final int GL_MODELVIEW = 0x1700;
    public static final int GL_MODULATE = 0x2100;
    public static final int GL_MULTISAMPLE = 0x809D;
    public static final int GL_NAND = 0x150E;
    public static final int GL_NEAREST = 0x2600;
    public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
    public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
    public static final int GL_NEVER = 0x0200;
    public static final int GL_NICEST = 0x1102;
    public static final int GL_NO_ERROR = 0;
    public static final int GL_NOOP = 0x1505;
    public static final int GL_NOR = 0x1508;
    public static final int GL_NORMAL_ARRAY = 0x8075;
    public static final int GL_NORMALIZE = 0x0BA1;
    public static final int GL_NOTEQUAL = 0x0205;
    public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
    public static final int GL_ONE = 1;
    public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
    public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
    public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
    public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
    public static final int GL_OR = 0x1507;
    public static final int GL_OR_INVERTED = 0x150D;
    public static final int GL_OR_REVERSE = 0x150B;
    public static final int GL_OUT_OF_MEMORY = 0x0505;
    public static final int GL_PACK_ALIGNMENT = 0x0D05;
    public static final int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
    public static final int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
    public static final int GL_PALETTE4_RGB8_OES = 0x8B90;
    public static final int GL_PALETTE4_RGBA4_OES = 0x8B93;
    public static final int GL_PALETTE4_RGBA8_OES = 0x8B91;
    public static final int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
    public static final int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
    public static final int GL_PALETTE8_RGB8_OES = 0x8B95;
    public static final int GL_PALETTE8_RGBA4_OES = 0x8B98;
    public static final int GL_PALETTE8_RGBA8_OES = 0x8B96;
    public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
    public static final int GL_POINT_SMOOTH = 0x0B10;
    public static final int GL_POINT_SMOOTH_HINT = 0x0C51;
    public static final int GL_POINTS = 0x0000;
    public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
    public static final int GL_POINT_SIZE = 0x0B11;
    public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
    public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
    public static final int GL_POSITION = 0x1203;
    public static final int GL_PROJECTION = 0x1701;
    public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
    public static final int GL_RED_BITS = 0x0D52;
    public static final int GL_RENDERER = 0x1F01;
    public static final int GL_REPEAT = 0x2901;
    public static final int GL_REPLACE = 0x1E01;
    public static final int GL_RESCALE_NORMAL = 0x803A;
    public static final int GL_RGB = 0x1907;
    public static final int GL_RGBA = 0x1908;
    public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
    public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
    public static final int GL_SAMPLE_COVERAGE = 0x80A0;
    public static final int GL_SCISSOR_TEST = 0x0C11;
    public static final int GL_SET = 0x150F;
    public static final int GL_SHININESS = 0x1601;
    public static final int GL_SHORT = 0x1402;
    public static final int GL_SMOOTH = 0x1D01;
    public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
    public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
    public static final int GL_SPECULAR = 0x1202;
    public static final int GL_SPOT_CUTOFF = 0x1206;
    public static final int GL_SPOT_DIRECTION = 0x1204;
    public static final int GL_SPOT_EXPONENT = 0x1205;
    public static final int GL_SRC_ALPHA = 0x0302;
    public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
    public static final int GL_SRC_COLOR = 0x0300;
    public static final int GL_STACK_OVERFLOW = 0x0503;
    public static final int GL_STACK_UNDERFLOW = 0x0504;
    public static final int GL_STENCIL_BITS = 0x0D57;
    public static final int GL_STENCIL_BUFFER_BIT = 0x0400;
    public static final int GL_STENCIL_TEST = 0x0B90;
    public static final int GL_SUBPIXEL_BITS = 0x0D50;
    public static final int GL_TEXTURE = 0x1702;
    public static final int GL_TEXTURE_2D = 0x0DE1;
    public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
    public static final int GL_TEXTURE_ENV = 0x2300;
    public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
    public static final int GL_TEXTURE_ENV_MODE = 0x2200;
    public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
    public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
    public static final int GL_TEXTURE_WRAP_S = 0x2802;
    public static final int GL_TEXTURE_WRAP_T = 0x2803;
    public static final int GL_TEXTURE0 = 0x84C0;
    public static final int GL_TEXTURE1 = 0x84C1;
    public static final int GL_TEXTURE2 = 0x84C2;
    public static final int GL_TEXTURE3 = 0x84C3;
    public static final int GL_TEXTURE4 = 0x84C4;
    public static final int GL_TEXTURE5 = 0x84C5;
    public static final int GL_TEXTURE6 = 0x84C6;
    public static final int GL_TEXTURE7 = 0x84C7;
    public static final int GL_TEXTURE8 = 0x84C8;
    public static final int GL_TEXTURE9 = 0x84C9;
    public static final int GL_TEXTURE10 = 0x84CA;
    public static final int GL_TEXTURE11 = 0x84CB;
    public static final int GL_TEXTURE12 = 0x84CC;
    public static final int GL_TEXTURE13 = 0x84CD;
    public static final int GL_TEXTURE14 = 0x84CE;
    public static final int GL_TEXTURE15 = 0x84CF;
    public static final int GL_TEXTURE16 = 0x84D0;
    public static final int GL_TEXTURE17 = 0x84D1;
    public static final int GL_TEXTURE18 = 0x84D2;
    public static final int GL_TEXTURE19 = 0x84D3;
    public static final int GL_TEXTURE20 = 0x84D4;
    public static final int GL_TEXTURE21 = 0x84D5;
    public static final int GL_TEXTURE22 = 0x84D6;
    public static final int GL_TEXTURE23 = 0x84D7;
    public static final int GL_TEXTURE24 = 0x84D8;
    public static final int GL_TEXTURE25 = 0x84D9;
    public static final int GL_TEXTURE26 = 0x84DA;
    public static final int GL_TEXTURE27 = 0x84DB;
    public static final int GL_TEXTURE28 = 0x84DC;
    public static final int GL_TEXTURE29 = 0x84DD;
    public static final int GL_TEXTURE30 = 0x84DE;
    public static final int GL_TEXTURE31 = 0x84DF;
    public static final int GL_TRIANGLE_FAN = 0x0006;
    public static final int GL_TRIANGLE_STRIP = 0x0005;
    public static final int GL_TRIANGLES = 0x0004;
    public static final int GL_TRUE = 1;
    public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
    public static final int GL_UNSIGNED_BYTE = 0x1401;
    public static final int GL_UNSIGNED_SHORT = 0x1403;
    public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
    public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
    public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
    public static final int GL_VENDOR = 0x1F00;
    public static final int GL_VERSION = 0x1F02;
    public static final int GL_VERTEX_ARRAY = 0x8074;
    public static final int GL_XOR = 0x1506;
    public static final int GL_ZERO = 0;

    native private static void _nativeClassInit();

    static {
        _nativeClassInit();
    }

    private static Buffer _colorPointer;
    private static Buffer _normalPointer;
    private static Buffer _texCoordPointer;
    private static Buffer _vertexPointer;

    // C function void glActiveTexture ( GLenum texture )

    public static native void glActiveTexture(int texture);

    // C function void glAlphaFunc ( GLenum func, GLclampf ref )

    public static native void glAlphaFunc(int func, float ref);

    // C function void glAlphaFuncx ( GLenum func, GLclampx ref )

    public static native void glAlphaFuncx(int func, int ref);

    // C function void glBindTexture ( GLenum target, GLuint texture )

    public static native void glBindTexture(int target, int texture);

    // C function void glBlendFunc ( GLenum sfactor, GLenum dfactor )

    public static native void glBlendFunc(int sfactor, int dfactor);

    // C function void glClear ( GLbitfield mask )

    public static native void glClear(int mask);

    // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )

    public static native void glClearColor(float red, float green, float blue, float alpha);

    // C function void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )

    public static native void glClearColorx(int red, int green, int blue, int alpha);

    // C function void glClearDepthf ( GLclampf depth )

    public static native void glClearDepthf(float depth);

    // C function void glClearDepthx ( GLclampx depth )

    public static native void glClearDepthx(int depth);

    // C function void glClearStencil ( GLint s )

    public static native void glClearStencil(int s);

    // C function void glClientActiveTexture ( GLenum texture )

    public static native void glClientActiveTexture(int texture);

    // C function void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )

    public static native void glColor4f(float red, float green, float blue, float alpha);

    // C function void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )

    public static native void glColor4x(int red, int green, int blue, int alpha);

    // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )

    public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);

    // C function void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )

    private static native void glColorPointerBounds(int size, int type, int stride, java.nio.Buffer pointer,
            int remaining);

    public static void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) {
        glColorPointerBounds(size, type, stride, pointer, pointer.remaining());
        if ((size == 4) && ((type == GL_FLOAT) || (type == GL_UNSIGNED_BYTE) || (type == GL_FIXED))
                && (stride >= 0)) {
            _colorPointer = pointer;
        }
    }

    // C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )

    public static native void glCompressedTexImage2D(int target, int level, int internalformat, int width,
            int height, int border, int imageSize, java.nio.Buffer data);

    // C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )

    public static native void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
            int height, int format, int imageSize, java.nio.Buffer data);

    // C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )

    public static native void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width,
            int height, int border);

    // C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )

    public static native void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
            int width, int height);

    // C function void glCullFace ( GLenum mode )

    public static native void glCullFace(int mode);

    // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )

    public static native void glDeleteTextures(int n, int[] textures, int offset);

    // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )

    public static native void glDeleteTextures(int n, java.nio.IntBuffer textures);

    // C function void glDepthFunc ( GLenum func )

    public static native void glDepthFunc(int func);

    // C function void glDepthMask ( GLboolean flag )

    public static native void glDepthMask(boolean flag);

    // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )

    public static native void glDepthRangef(float zNear, float zFar);

    // C function void glDepthRangex ( GLclampx zNear, GLclampx zFar )

    public static native void glDepthRangex(int zNear, int zFar);

    // C function void glDisable ( GLenum cap )

    public static native void glDisable(int cap);

    // C function void glDisableClientState ( GLenum array )

    public static native void glDisableClientState(int array);

    // C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count )

    public static native void glDrawArrays(int mode, int first, int count);

    // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )

    public static native void glDrawElements(int mode, int count, int type, java.nio.Buffer indices);

    // C function void glEnable ( GLenum cap )

    public static native void glEnable(int cap);

    // C function void glEnableClientState ( GLenum array )

    public static native void glEnableClientState(int array);

    // C function void glFinish ( void )

    public static native void glFinish();

    // C function void glFlush ( void )

    public static native void glFlush();

    // C function void glFogf ( GLenum pname, GLfloat param )

    public static native void glFogf(int pname, float param);

    // C function void glFogfv ( GLenum pname, const GLfloat *params )

    public static native void glFogfv(int pname, float[] params, int offset);

    // C function void glFogfv ( GLenum pname, const GLfloat *params )

    public static native void glFogfv(int pname, java.nio.FloatBuffer params);

    // C function void glFogx ( GLenum pname, GLfixed param )

    public static native void glFogx(int pname, int param);

    // C function void glFogxv ( GLenum pname, const GLfixed *params )

    public static native void glFogxv(int pname, int[] params, int offset);

    // C function void glFogxv ( GLenum pname, const GLfixed *params )

    public static native void glFogxv(int pname, java.nio.IntBuffer params);

    // C function void glFrontFace ( GLenum mode )

    public static native void glFrontFace(int mode);

    // C function void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )

    public static native void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);

    // C function void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )

    public static native void glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar);

    // C function void glGenTextures ( GLsizei n, GLuint *textures )

    public static native void glGenTextures(int n, int[] textures, int offset);

    // C function void glGenTextures ( GLsizei n, GLuint *textures )

    public static native void glGenTextures(int n, java.nio.IntBuffer textures);

    // C function GLenum glGetError ( void )

    public static native int glGetError();

    // C function void glGetIntegerv ( GLenum pname, GLint *params )

    public static native void glGetIntegerv(int pname, int[] params, int offset);

    // C function void glGetIntegerv ( GLenum pname, GLint *params )

    public static native void glGetIntegerv(int pname, java.nio.IntBuffer params);

    // C function const GLubyte * glGetString ( GLenum name )

    public static native String glGetString(int name);
    // C function void glHint ( GLenum target, GLenum mode )

    public static native void glHint(int target, int mode);

    // C function void glLightModelf ( GLenum pname, GLfloat param )

    public static native void glLightModelf(int pname, float param);

    // C function void glLightModelfv ( GLenum pname, const GLfloat *params )

    public static native void glLightModelfv(int pname, float[] params, int offset);

    // C function void glLightModelfv ( GLenum pname, const GLfloat *params )

    public static native void glLightModelfv(int pname, java.nio.FloatBuffer params);

    // C function void glLightModelx ( GLenum pname, GLfixed param )

    public static native void glLightModelx(int pname, int param);

    // C function void glLightModelxv ( GLenum pname, const GLfixed *params )

    public static native void glLightModelxv(int pname, int[] params, int offset);

    // C function void glLightModelxv ( GLenum pname, const GLfixed *params )

    public static native void glLightModelxv(int pname, java.nio.IntBuffer params);

    // C function void glLightf ( GLenum light, GLenum pname, GLfloat param )

    public static native void glLightf(int light, int pname, float param);

    // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )

    public static native void glLightfv(int light, int pname, float[] params, int offset);

    // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )

    public static native void glLightfv(int light, int pname, java.nio.FloatBuffer params);

    // C function void glLightx ( GLenum light, GLenum pname, GLfixed param )

    public static native void glLightx(int light, int pname, int param);

    // C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )

    public static native void glLightxv(int light, int pname, int[] params, int offset);

    // C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )

    public static native void glLightxv(int light, int pname, java.nio.IntBuffer params);

    // C function void glLineWidth ( GLfloat width )

    public static native void glLineWidth(float width);

    // C function void glLineWidthx ( GLfixed width )

    public static native void glLineWidthx(int width);

    // C function void glLoadIdentity ( void )

    public static native void glLoadIdentity();

    // C function void glLoadMatrixf ( const GLfloat *m )

    public static native void glLoadMatrixf(float[] m, int offset);

    // C function void glLoadMatrixf ( const GLfloat *m )

    public static native void glLoadMatrixf(java.nio.FloatBuffer m);

    // C function void glLoadMatrixx ( const GLfixed *m )

    public static native void glLoadMatrixx(int[] m, int offset);

    // C function void glLoadMatrixx ( const GLfixed *m )

    public static native void glLoadMatrixx(java.nio.IntBuffer m);

    // C function void glLogicOp ( GLenum opcode )

    public static native void glLogicOp(int opcode);

    // C function void glMaterialf ( GLenum face, GLenum pname, GLfloat param )

    public static native void glMaterialf(int face, int pname, float param);

    // C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )

    public static native void glMaterialfv(int face, int pname, float[] params, int offset);

    // C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )

    public static native void glMaterialfv(int face, int pname, java.nio.FloatBuffer params);

    // C function void glMaterialx ( GLenum face, GLenum pname, GLfixed param )

    public static native void glMaterialx(int face, int pname, int param);

    // C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )

    public static native void glMaterialxv(int face, int pname, int[] params, int offset);

    // C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )

    public static native void glMaterialxv(int face, int pname, java.nio.IntBuffer params);

    // C function void glMatrixMode ( GLenum mode )

    public static native void glMatrixMode(int mode);

    // C function void glMultMatrixf ( const GLfloat *m )

    public static native void glMultMatrixf(float[] m, int offset);

    // C function void glMultMatrixf ( const GLfloat *m )

    public static native void glMultMatrixf(java.nio.FloatBuffer m);

    // C function void glMultMatrixx ( const GLfixed *m )

    public static native void glMultMatrixx(int[] m, int offset);

    // C function void glMultMatrixx ( const GLfixed *m )

    public static native void glMultMatrixx(java.nio.IntBuffer m);

    // C function void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )

    public static native void glMultiTexCoord4f(int target, float s, float t, float r, float q);

    // C function void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )

    public static native void glMultiTexCoord4x(int target, int s, int t, int r, int q);

    // C function void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )

    public static native void glNormal3f(float nx, float ny, float nz);

    // C function void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz )

    public static native void glNormal3x(int nx, int ny, int nz);

    // C function void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )

    private static native void glNormalPointerBounds(int type, int stride, java.nio.Buffer pointer, int remaining);

    public static void glNormalPointer(int type, int stride, java.nio.Buffer pointer) {
        glNormalPointerBounds(type, stride, pointer, pointer.remaining());
        if (((type == GL_FLOAT) || (type == GL_BYTE) || (type == GL_SHORT) || (type == GL_FIXED))
                && (stride >= 0)) {
            _normalPointer = pointer;
        }
    }

    // C function void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )

    public static native void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar);

    // C function void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )

    public static native void glOrthox(int left, int right, int bottom, int top, int zNear, int zFar);

    // C function void glPixelStorei ( GLenum pname, GLint param )

    public static native void glPixelStorei(int pname, int param);

    // C function void glPointSize ( GLfloat size )

    public static native void glPointSize(float size);

    // C function void glPointSizex ( GLfixed size )

    public static native void glPointSizex(int size);

    // C function void glPolygonOffset ( GLfloat factor, GLfloat units )

    public static native void glPolygonOffset(float factor, float units);

    // C function void glPolygonOffsetx ( GLfixed factor, GLfixed units )

    public static native void glPolygonOffsetx(int factor, int units);

    // C function void glPopMatrix ( void )

    public static native void glPopMatrix();

    // C function void glPushMatrix ( void )

    public static native void glPushMatrix();

    // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )

    public static native void glReadPixels(int x, int y, int width, int height, int format, int type,
            java.nio.Buffer pixels);

    // C function void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )

    public static native void glRotatef(float angle, float x, float y, float z);

    // C function void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )

    public static native void glRotatex(int angle, int x, int y, int z);

    // C function void glSampleCoverage ( GLclampf value, GLboolean invert )

    public static native void glSampleCoverage(float value, boolean invert);

    // C function void glSampleCoveragex ( GLclampx value, GLboolean invert )

    public static native void glSampleCoveragex(int value, boolean invert);

    // C function void glScalef ( GLfloat x, GLfloat y, GLfloat z )

    public static native void glScalef(float x, float y, float z);

    // C function void glScalex ( GLfixed x, GLfixed y, GLfixed z )

    public static native void glScalex(int x, int y, int z);

    // C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )

    public static native void glScissor(int x, int y, int width, int height);

    // C function void glShadeModel ( GLenum mode )

    public static native void glShadeModel(int mode);

    // C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask )

    public static native void glStencilFunc(int func, int ref, int mask);

    // C function void glStencilMask ( GLuint mask )

    public static native void glStencilMask(int mask);

    // C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )

    public static native void glStencilOp(int fail, int zfail, int zpass);

    // C function void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )

    private static native void glTexCoordPointerBounds(int size, int type, int stride, java.nio.Buffer pointer,
            int remaining);

    public static void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) {
        glTexCoordPointerBounds(size, type, stride, pointer, pointer.remaining());
        if (((size == 2) || (size == 3) || (size == 4))
                && ((type == GL_FLOAT) || (type == GL_BYTE) || (type == GL_SHORT) || (type == GL_FIXED))
                && (stride >= 0)) {
            _texCoordPointer = pointer;
        }
    }

    // C function void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )

    public static native void glTexEnvf(int target, int pname, float param);

    // C function void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )

    public static native void glTexEnvfv(int target, int pname, float[] params, int offset);

    // C function void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )

    public static native void glTexEnvfv(int target, int pname, java.nio.FloatBuffer params);

    // C function void glTexEnvx ( GLenum target, GLenum pname, GLfixed param )

    public static native void glTexEnvx(int target, int pname, int param);

    // C function void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )

    public static native void glTexEnvxv(int target, int pname, int[] params, int offset);

    // C function void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )

    public static native void glTexEnvxv(int target, int pname, java.nio.IntBuffer params);

    // C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )

    public static native void glTexImage2D(int target, int level, int internalformat, int width, int height,
            int border, int format, int type, java.nio.Buffer pixels);

    // C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )

    public static native void glTexParameterf(int target, int pname, float param);

    // C function void glTexParameterx ( GLenum target, GLenum pname, GLfixed param )

    public static native void glTexParameterx(int target, int pname, int param);

    // C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )

    public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
            int height, int format, int type, java.nio.Buffer pixels);

    // C function void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )

    public static native void glTranslatef(float x, float y, float z);

    // C function void glTranslatex ( GLfixed x, GLfixed y, GLfixed z )

    public static native void glTranslatex(int x, int y, int z);

    // C function void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )

    private static native void glVertexPointerBounds(int size, int type, int stride, java.nio.Buffer pointer,
            int remaining);

    public static void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) {
        glVertexPointerBounds(size, type, stride, pointer, pointer.remaining());
        if (((size == 2) || (size == 3) || (size == 4))
                && ((type == GL_FLOAT) || (type == GL_BYTE) || (type == GL_SHORT) || (type == GL_FIXED))
                && (stride >= 0)) {
            _vertexPointer = pointer;
        }
    }

    // C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )

    public static native void glViewport(int x, int y, int width, int height);

}