Java tutorial
/* * @(#)PureImmediate.java 1.19 02/10/21 13:53:05 * * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE, * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that Software is not designed,licensed or intended * for use in the design, construction, operation or maintenance of * any nuclear facility. */ import java.applet.Applet; import java.awt.BorderLayout; import java.awt.GraphicsConfiguration; import javax.media.j3d.Alpha; import javax.media.j3d.Appearance; import javax.media.j3d.Canvas3D; import javax.media.j3d.Geometry; import javax.media.j3d.GraphicsContext3D; import javax.media.j3d.Transform3D; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.universe.SimpleUniverse; /** * Pure immediate mode example program. In pure immediate mode, the renderer * must be stopped on the Canvas being rendered into. In our example, this is * done immediately after the canvas is created. A separate thread is started up * to do the immediate mode rendering. */ public class PureImmediate extends Applet implements Runnable { private Canvas3D canvas; private GraphicsContext3D gc = null; private Geometry cube = null; private Transform3D cmt = new Transform3D(); // One rotation (2*PI radians) every 6 seconds private Alpha rotAlpha = new Alpha(-1, 6000); private SimpleUniverse u = null; // // Renders a single frame by clearing the canvas, drawing the // geometry, and swapping the draw and display buffer. // public void render() { if (gc == null) { // Set up Graphics context gc = canvas.getGraphicsContext3D(); gc.setAppearance(new Appearance()); // Set up geometry cube = new ColorCube(0.4).getGeometry(); } // Compute angle of rotation based on alpha value double angle = rotAlpha.value() * 2.0 * Math.PI; cmt.rotY(angle); // Render the geometry for this frame gc.clear(); gc.setModelTransform(cmt); gc.draw(cube); canvas.swap(); } // // Run method for our immediate mode rendering thread. // public void run() { System.out.println("PureImmediate.run: starting main loop"); while (true) { render(); Thread.yield(); } } public PureImmediate() { } // // init: create the canvas, stop the renderer, // create the universe, and start the drawing thread. // public void init() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); canvas = new Canvas3D(config); canvas.stopRenderer(); add("Center", canvas); // Create the universe and viewing branch u = new SimpleUniverse(canvas); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); // Start a new thread that will continuously render new Thread(this).start(); } public void destroy() { u.cleanup(); } // // The following allows PureImmediate to be run as an application // as well as an applet // public static void main(String[] args) { new MainFrame(new PureImmediate(), 256, 256); } }