Java tutorial
//package com.java2s; //License from project: Open Source License import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; public class Main { /** * Convert a {@link Drawable} into an {@link Bitmap} object. * <p> * Draws the {@code Drawable} onto a RAM-only {@link Canvas} and grabs the resulting * {@code Bitmap}. * </p> * <p> * If the {@code Drawable} is a {@link BitmapDrawable}, no conversion is needed, and no * conversion will be done. * </p> * * @param drawable The {@link Drawable} to convert. Can be any drawable. * @return A {@link Bitmap} representing the given {@code drawable}. */ public static Bitmap drawableToBitmap(Drawable drawable) { Bitmap bitmap; if (drawable instanceof BitmapDrawable) { BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable; if (bitmapDrawable.getBitmap() != null) { return bitmapDrawable.getBitmap(); } } if (drawable.getIntrinsicWidth() <= 0 || drawable.getIntrinsicHeight() <= 0) { bitmap = Bitmap.createBitmap(1, 1, Bitmap.Config.ARGB_8888); // Single color bitmap will be created of 1x1 pixel } else { bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888); } Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight()); drawable.draw(canvas); return bitmap; } }