Java tutorial
//package com.java2s; import java.io.FileOutputStream; import java.io.OutputStream; import android.graphics.Bitmap; import android.graphics.Bitmap.CompressFormat; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import android.os.Environment; public class Main { private static int pictureNum = 1; public static Bitmap drawTextToBitmap(Bitmap bitmap, String gText) { OutputStream outStream = null; Bitmap.Config bitmapConfig = bitmap.getConfig(); // set default bitmap config if none if (bitmapConfig == null) { bitmapConfig = Bitmap.Config.ARGB_8888; } String dataPath = Environment.getExternalStorageDirectory().toString() + "/SignChat/Temp/temp" + "0" + pictureNum + ".jpg"; try { FileOutputStream out = new FileOutputStream(dataPath); // NEWLY ADDED CODE STARTS HERE [ Canvas canvas = new Canvas(bitmap); Paint paint = new Paint(); paint.setColor(Color.WHITE); // Text Color paint.setStrokeWidth(12); // Text Size paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER)); // Text // Overlapping // Pattern // some more settings... canvas.drawBitmap(bitmap, 0, 0, paint); canvas.drawText("Testing...", 10, 10, paint); // NEWLY ADDED CODE ENDS HERE ] bitmap.compress(CompressFormat.JPEG, 90, out); out.flush(); out.close(); } catch (Exception e) { e.printStackTrace(); } return bitmap; } }