Java tutorial
//package com.java2s; import android.graphics.Bitmap; public class Main { public static byte[] getNV21(int inputWidth, int inputHeight, Bitmap scaled) { int[] argb = new int[inputWidth * inputHeight]; scaled.getPixels(argb, 0, inputWidth, 0, 0, inputWidth, inputHeight); byte[] yuv = new byte[inputWidth * inputHeight * 3 / 2]; encodeYUV420SP(yuv, argb, inputWidth, inputHeight); return yuv; } public static void encodeYUV420SP(byte[] yuv420sp, int[] argb, int width, int height) { final int frameSize = width * height; int yIndex = 0; int uvIndex = frameSize; int a, R, G, B, Y, U, V; int index = 0; for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { // nuknown why need invert R and B a = (argb[index] & 0xff000000) >> 24; // a is not used obviously B = (argb[index] & 0xff0000) >> 16; G = (argb[index] & 0xff00) >> 8; R = (argb[index] & 0xff) >> 0; // well known RGB to YUV algorithm Y = ((66 * R + 129 * G + 25 * B + 128) >> 8) + 16; U = ((-38 * R - 74 * G + 112 * B + 128) >> 8) + 128; V = ((112 * R - 94 * G - 18 * B + 128) >> 8) + 128; // NV21 has a plane of Y and interleaved planes of VU each // sampled by a factor of 2 // meaning for every 4 Y pixels there are 1 V and 1 U. Note the // sampling is every other // pixel AND every other scanline. yuv420sp[yIndex++] = (byte) ((Y < 0) ? 0 : ((Y > 255) ? 255 : Y)); if (j % 2 == 0 && index % 2 == 0) { yuv420sp[uvIndex++] = (byte) ((V < 0) ? 0 : ((V > 255) ? 255 : V)); yuv420sp[uvIndex++] = (byte) ((U < 0) ? 0 : ((U > 255) ? 255 : U)); } index++; } } } }