Java tutorial
/* * $Id: WindowUtils.java,v 1.16 2009/05/25 16:37:52 kschaefe Exp $ * * Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle, * Santa Clara, California 95054, U.S.A. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.MouseInfo; import java.awt.Point; import java.awt.Rectangle; import javax.swing.JInternalFrame; /** * Encapsulates various utilities for windows (ie: <code>Frame</code> and * <code>Dialog</code> objects and descendants, in particular). * * @author Richard Bair */ public class Utils { /** * <p/> * Returns the <code>Point</code> at which a window should be placed to * center that window on the given desktop. * </p> * <p/> * Some thought was taken as to whether to implement a method such as this, * or to simply make a method that, given a window, will center it. It was * decided that it is better to not alter an object within a method. * </p> * * @param window The window (JInternalFrame) to calculate the center point * for. This object can not be null. * * @return the <code>Point</code> at which the window should be placed to * center that window on the given desktop */ public static Point getPointForCentering(JInternalFrame window) { try { //assert window != null; Point mousePoint = MouseInfo.getPointerInfo().getLocation(); GraphicsDevice[] devices = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices(); for (GraphicsDevice device : devices) { Rectangle bounds = device.getDefaultConfiguration().getBounds(); //check to see if the mouse cursor is within these bounds if (mousePoint.x >= bounds.x && mousePoint.y >= bounds.y && mousePoint.x <= (bounds.x + bounds.width) && mousePoint.y <= (bounds.y + bounds.height)) { //this is it int screenWidth = bounds.width; int screenHeight = bounds.height; int width = window.getWidth(); int height = window.getHeight(); return new Point(((screenWidth - width) / 2) + bounds.x, ((screenHeight - height) / 2) + bounds.y); } } } catch (Exception e) { } return new Point(0, 0); } }