Java tutorial
/* * Copyright (c) 2003, 2015, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package java.awt; import sun.awt.AWTPermissions; import sun.awt.ComponentFactory; /** * {@code MouseInfo} provides methods for getting information about the mouse, * such as mouse pointer location and the number of mouse buttons. * * @author Roman Poborchiy * @since 1.5 */ public class MouseInfo { /** * Private constructor to prevent instantiation. */ private MouseInfo() { } /** * Returns a {@code PointerInfo} instance that represents the current * location of the mouse pointer. * The {@code GraphicsDevice} stored in this {@code PointerInfo} * contains the mouse pointer. The coordinate system used for the mouse position * depends on whether or not the {@code GraphicsDevice} is part of a virtual * screen device. * For virtual screen devices, the coordinates are given in the virtual * coordinate system, otherwise they are returned in the coordinate system * of the {@code GraphicsDevice}. See {@link GraphicsConfiguration} * for more information about the virtual screen devices. * On systems without a mouse, returns {@code null}. * <p> * If there is a security manager, its {@code checkPermission} method * is called with an {@code AWTPermission("watchMousePointer")} * permission before creating and returning a {@code PointerInfo} * object. This may result in a {@code SecurityException}. * * @exception HeadlessException if GraphicsEnvironment.isHeadless() returns true * @exception SecurityException if a security manager exists and its * {@code checkPermission} method doesn't allow the operation * @see GraphicsConfiguration * @see SecurityManager#checkPermission * @see java.awt.AWTPermission * @return location of the mouse pointer * @since 1.5 */ public static PointerInfo getPointerInfo() throws HeadlessException { if (GraphicsEnvironment.isHeadless()) { throw new HeadlessException(); } SecurityManager security = System.getSecurityManager(); if (security != null) { security.checkPermission(AWTPermissions.WATCH_MOUSE_PERMISSION); } Toolkit toolkit = Toolkit.getDefaultToolkit(); Point point = new Point(0, 0); int deviceNum = 0; if (toolkit instanceof ComponentFactory) { deviceNum = ((ComponentFactory) toolkit).getMouseInfoPeer().fillPointWithCoords(point); } GraphicsDevice[] gds = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices(); PointerInfo retval = null; if (areScreenDevicesIndependent(gds)) { retval = new PointerInfo(gds[deviceNum], point); } else { for (int i = 0; i < gds.length; i++) { GraphicsConfiguration gc = gds[i].getDefaultConfiguration(); Rectangle bounds = gc.getBounds(); if (bounds.contains(point)) { retval = new PointerInfo(gds[i], point); } } } return retval; } private static boolean areScreenDevicesIndependent(GraphicsDevice[] gds) { for (int i = 0; i < gds.length; i++) { Rectangle bounds = gds[i].getDefaultConfiguration().getBounds(); if (bounds.x != 0 || bounds.y != 0) { return false; } } return true; } /** * Returns the number of buttons on the mouse. * On systems without a mouse, returns {@code -1}. * The number of buttons is obtained from the AWT Toolkit * by requesting the {@code "awt.mouse.numButtons"} desktop property * which is set by the underlying native platform. * * @exception HeadlessException if GraphicsEnvironment.isHeadless() returns true * @return number of buttons on the mouse * @see Toolkit#getDesktopProperty * @since 1.5 */ public static int getNumberOfButtons() throws HeadlessException { if (GraphicsEnvironment.isHeadless()) { throw new HeadlessException(); } Object prop = Toolkit.getDefaultToolkit().getDesktopProperty("awt.mouse.numButtons"); if (prop instanceof Integer) { return ((Integer) prop).intValue(); } // This should never happen. assert false : "awt.mouse.numButtons is not an integer property"; return 0; } }