Java tutorial
//package com.java2s; //License from project: Open Source License import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.Canvas; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PorterDuff.Mode; import android.graphics.PorterDuffXfermode; import android.graphics.Shader.TileMode; public class Main { public static Bitmap createReflectImages(Bitmap bImap) { if (null == bImap) { return null; } final int reflectionGap = 4; int width = bImap.getWidth(); int height = bImap.getHeight(); Bitmap bitmapWithReflection = null; try { Matrix matrix = new Matrix(); matrix.preScale(1, -1); Bitmap reflectionImage = Bitmap.createBitmap(bImap, 0, height / 2, width, height / 2, matrix, false); bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888); Canvas canvas = new Canvas(bitmapWithReflection); canvas.drawBitmap(bImap, 0, 0, null); Paint deafaultPaint = new Paint(); canvas.drawRect(0, height, width, height + reflectionGap, deafaultPaint); canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, bImap.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x80ffffff, 0x00ffffff, TileMode.CLAMP); paint.setShader(shader); paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint); } catch (OutOfMemoryError e) { } return bitmapWithReflection; } }