Java tutorial
import java.awt.Polygon; import java.awt.Shape; import java.awt.geom.AffineTransform; import java.awt.geom.Ellipse2D; import java.awt.geom.GeneralPath; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; /* * $Id: ShapeUtils.java,v 1.4 2008/10/14 22:31:46 rah003 Exp $ * * Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle, * Santa Clara, California 95054, U.S.A. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ public class Utils { public static Shape generatePolygon(int sides, int outsideRadius, boolean normalize) { return generatePolygon(sides, outsideRadius, 0, normalize); } public static Shape generatePolygon(int sides, int outsideRadius, int insideRadius, boolean normalize) { Shape shape = generatePolygon(sides, outsideRadius, insideRadius); if (normalize) { Rectangle2D bounds = shape.getBounds2D(); GeneralPath path = new GeneralPath(shape); shape = path .createTransformedShape(AffineTransform.getTranslateInstance(-bounds.getX(), -bounds.getY())); } return shape; } public static Shape generatePolygon(int sides, int outsideRadius, int insideRadius) { if (sides < 3) { return new Ellipse2D.Float(0, 0, 10, 10); } AffineTransform trans = new AffineTransform(); Polygon poly = new Polygon(); for (int i = 0; i < sides; i++) { trans.rotate(Math.PI * 2 / (float) sides / 2); Point2D out = trans.transform(new Point2D.Float(0, outsideRadius), null); poly.addPoint((int) out.getX(), (int) out.getY()); trans.rotate(Math.PI * 2 / (float) sides / 2); if (insideRadius > 0) { Point2D in = trans.transform(new Point2D.Float(0, insideRadius), null); poly.addPoint((int) in.getX(), (int) in.getY()); } } return poly; } }