Main.java Source code

Java tutorial

Introduction

Here is the source code for Main.java

Source

//package com.java2s;
import javax.microedition.khronos.opengles.GL10;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;

public class Main {
    private static final float[] triangleColors = new float[] { 1f, 0f, 0f, 1f, 1f, 0f, 0f, 1f, 1f, 0f, 0f, 1f,

            0f, 1f, 0f, 1f, 0f, 1f, 0f, 1f, 0f, 1f, 0f, 1f,

            0f, 0f, 1f, 1f, 0f, 0f, 1f, 1f, 0f, 0f, 1f, 1f, };

    private static final FloatBuffer createDebugColors(int drawMode, int size) {
        ByteBuffer bb = ByteBuffer.allocateDirect(size * 4 * 4);
        bb.order(ByteOrder.nativeOrder());
        FloatBuffer colors = bb.asFloatBuffer();
        if (drawMode == GL10.GL_TRIANGLES) {
            for (int i = 0; i < size * 4; i++) {
                colors.put(triangleColors[i % triangleColors.length]);
            }
        } else {
            for (int i = 0; i < size; i++) {
                colors.put(1f);
                colors.put(0f);
                colors.put(1f);
                colors.put(1f);
            }
        }
        colors.rewind();
        return colors;
    }
}