Java tutorial
//package com.java2s; //License from project: Apache License import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; public class Main { public static Bitmap scaleBitmapForDevice(Bitmap bitmap) { if (bitmap == null) { return null; } float density = Resources.getSystem().getDisplayMetrics().density; int newWidth = (int) (bitmap.getWidth() * density); int newHeight = (int) (bitmap.getHeight() * density); /* Bitmap resizeBitmap = Bitmap.createScaledBitmap(bitmap, width, height, true); */ /** * http://stackoverflow.com/questions/4821488/bad-image-quality-after-resizing-scaling-bitmap#7468636 */ Bitmap scaledBitmap = Bitmap.createBitmap(newWidth, newHeight, Config.ARGB_8888); float ratioX = newWidth / (float) bitmap.getWidth(); float ratioY = newHeight / (float) bitmap.getHeight(); float middleX = newWidth / 2.0f; float middleY = newHeight / 2.0f; Matrix scaleMatrix = new Matrix(); scaleMatrix.setScale(ratioX, ratioY, middleX, middleY); Canvas canvas = new Canvas(scaledBitmap); canvas.setMatrix(scaleMatrix); canvas.drawBitmap(bitmap, middleX - bitmap.getWidth() / 2, middleY - bitmap.getHeight() / 2, new Paint(Paint.FILTER_BITMAP_FLAG)); bitmap.recycle(); return scaledBitmap; } }