Java tutorial
//package com.java2s; //License from project: Apache License import android.graphics.Bitmap; import android.graphics.BitmapFactory; import java.io.BufferedInputStream; import java.io.ByteArrayOutputStream; import java.net.URL; public class Main { public static Bitmap loadImageFromUrl(String url) { ByteArrayOutputStream out = null; Bitmap bitmap = null; int BUFFER_SIZE = 1024 * 8; try { BufferedInputStream in = new BufferedInputStream(new URL(url).openStream(), BUFFER_SIZE); out = new ByteArrayOutputStream(BUFFER_SIZE); int length = 0; byte[] tem = new byte[BUFFER_SIZE]; length = in.read(tem); while (length != -1) { out.write(tem, 0, length); out.flush(); length = in.read(tem); } in.close(); if (out.toByteArray().length != 0) { bitmap = BitmapFactory.decodeByteArray(out.toByteArray(), 0, out.size()); } else { out.close(); return null; } out.close(); } catch (OutOfMemoryError e) { out.reset(); BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inSampleSize = 2; opts.inJustDecodeBounds = false; bitmap = BitmapFactory.decodeByteArray(out.toByteArray(), 0, out.size(), opts); return bitmap; } catch (Exception e) { return bitmap; } return bitmap; } }