Java tutorial
//package com.java2s; import android.os.SystemClock; import android.view.InputDevice; import android.view.MotionEvent; import android.view.View; public class Main { public static MotionEvent hoverMotionEventAtPosition(View view, int action, int xPercent, int yPercent) { MotionEvent ev = motionEventAtPosition(view, action, xPercent, yPercent); MotionEvent.PointerProperties[] pointerProperties = new MotionEvent.PointerProperties[1]; pointerProperties[0] = new MotionEvent.PointerProperties(); MotionEvent.PointerCoords[] pointerCoords = new MotionEvent.PointerCoords[1]; pointerCoords[0] = new MotionEvent.PointerCoords(); pointerCoords[0].x = ev.getX(); pointerCoords[0].y = ev.getY(); return MotionEvent.obtain(ev.getDownTime(), ev.getEventTime(), ev.getAction(), 1, pointerProperties, pointerCoords, ev.getMetaState(), 0, ev.getXPrecision(), ev.getYPrecision(), ev.getDeviceId(), ev.getEdgeFlags(), InputDevice.SOURCE_CLASS_POINTER, ev.getFlags()); } public static MotionEvent motionEventAtPosition(View view, int action, int xPercent, int yPercent) { // NOTE: This method is not perfect. If you send touch events in a granular nature, you'll // see varying results of accuracy depending on the size of the jump. int paddingLeft = view.getPaddingLeft(); int paddingRight = view.getPaddingRight(); int paddingTop = view.getPaddingTop(); int paddingBottom = view.getPaddingBottom(); int width = view.getWidth(); int height = view.getHeight(); int[] topLeft = new int[2]; view.getLocationInWindow(topLeft); int x1 = topLeft[0] + paddingLeft; int y1 = topLeft[1] + paddingTop; int x2 = x1 + width - paddingLeft - paddingRight; int y2 = y1 + height - paddingTop - paddingBottom; float x = x1 + ((x2 - x1) * xPercent / 100f); float y = y1 + ((y2 - y1) * yPercent / 100f); long time = SystemClock.uptimeMillis(); return MotionEvent.obtain(time, time, action, x, y, 0); } }