Java tutorial
//package com.java2s; import android.graphics.Bitmap; import android.graphics.Matrix; public class Main { public static Bitmap rotate(Bitmap b, int degrees) { if (degrees != 0 && b != null) { Matrix m = new Matrix(); m.setRotate(degrees, (float) b.getWidth() / 2, (float) b.getHeight() / 2); try { Bitmap b2 = Bitmap.createBitmap(b, 0, 0, b.getWidth(), b.getHeight(), m, true); if (b != b2) { return b2; } else { return b; } } catch (OutOfMemoryError ex) { return b; } } return null; } }