Java tutorial
//package com.java2s; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PorterDuffXfermode; import android.graphics.Shader; public class Main { public static Bitmap createReflectedBitmap(Bitmap srcBitmap, float reflectHeight) { if (null == srcBitmap) { return null; } int srcWidth = srcBitmap.getWidth(); int srcHeight = srcBitmap.getHeight(); int reflectionWidth = srcBitmap.getWidth(); int reflectionHeight = reflectHeight == 0 ? srcHeight / 3 : (int) (reflectHeight * srcHeight); if (0 == srcWidth || srcHeight == 0) { return null; } // The matrix Matrix matrix = new Matrix(); matrix.preScale(1, -1); try { // The reflection bitmap, width is same with original's Bitmap reflectionBitmap = Bitmap.createBitmap(srcBitmap, 0, srcHeight - reflectionHeight, reflectionWidth, reflectionHeight, matrix, false); if (null == reflectionBitmap) { return null; } Canvas canvas = new Canvas(reflectionBitmap); Paint paint = new Paint(); paint.setAntiAlias(true); LinearGradient shader = new LinearGradient(0, 0, 0, reflectionBitmap.getHeight(), 0x70FFFFFF, 0x00FFFFFF, Shader.TileMode.MIRROR); paint.setShader(shader); paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN)); // Draw the linear shader. canvas.drawRect(0, 0, reflectionBitmap.getWidth(), reflectionBitmap.getHeight(), paint); return reflectionBitmap; } catch (Exception e) { e.printStackTrace(); } return null; } }