Java tutorial
//package com.java2s; /* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; public class Main { /** * Frames the input bitmap in a circle. */ public static Bitmap frameBitmapInCircle(Bitmap input) { if (input == null) { return null; } // Crop the image if not squared. int inputWidth = input.getWidth(); int inputHeight = input.getHeight(); int targetX, targetY, targetSize; if (inputWidth >= inputHeight) { targetX = inputWidth / 2 - inputHeight / 2; targetY = 0; targetSize = inputHeight; } else { targetX = 0; targetY = inputHeight / 2 - inputWidth / 2; targetSize = inputWidth; } // Create an output bitmap and a canvas to draw on it. Bitmap output = Bitmap.createBitmap(targetSize, targetSize, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(output); // Create a black paint to draw the mask. Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setColor(Color.BLACK); // Draw a circle. canvas.drawCircle(targetSize / 2, targetSize / 2, targetSize / 2, paint); // Replace the black parts of the mask with the input image. paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); canvas.drawBitmap(input, targetX /* left */, targetY /* top */, paint); return output; } }