Java tutorial
//package com.java2s; /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.text.TextUtils; import android.util.Log; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.net.HttpURLConnection; import java.net.MalformedURLException; import java.net.URL; public class Main { /** The tag used to log to adb console. */ private static final String TAG = "NetworkUtilities"; /** * Download the avatar image from the server. * * @param avatarUrl the URL pointing to the avatar image * @return a byte array with the raw JPEG avatar image */ public static byte[] downloadAvatar(final String avatarUrl) { // If there is no avatar, we're done if (TextUtils.isEmpty(avatarUrl)) { return null; } try { Log.i(TAG, "Downloading avatar: " + avatarUrl); // Request the avatar image from the server, and create a bitmap // object from the stream we get back. URL url = new URL(avatarUrl); HttpURLConnection connection = (HttpURLConnection) url.openConnection(); connection.connect(); try { final BitmapFactory.Options options = new BitmapFactory.Options(); final Bitmap avatar = BitmapFactory.decodeStream(connection.getInputStream(), null, options); // Take the image we received from the server, whatever format it // happens to be in, and convert it to a JPEG image. Note: we're // not resizing the avatar - we assume that the image we get from // the server is a reasonable size... Log.i(TAG, "Converting avatar to JPEG"); ByteArrayOutputStream convertStream = new ByteArrayOutputStream( avatar.getWidth() * avatar.getHeight() * 4); avatar.compress(Bitmap.CompressFormat.JPEG, 95, convertStream); convertStream.flush(); convertStream.close(); // On pre-Honeycomb systems, it's important to call recycle on bitmaps avatar.recycle(); return convertStream.toByteArray(); } finally { connection.disconnect(); } } catch (MalformedURLException muex) { // A bad URL - nothing we can really do about it here... Log.e(TAG, "Malformed avatar URL: " + avatarUrl); } catch (IOException ioex) { // If we're unable to download the avatar, it's a bummer but not the // end of the world. We'll try to get it next time we sync. Log.e(TAG, "Failed to download user avatar: " + avatarUrl); } return null; } }