Java tutorial
//package com.java2s; import android.content.*; import android.graphics.*; import android.graphics.drawable.*; public class Main { /** simply resizes a given drawable resource to the given width and height */ public static Drawable resizeImage(Context ctx, int resId, int iconWidth, int iconHeight) { // load the origial Bitmap Bitmap BitmapOrg = BitmapFactory.decodeResource(ctx.getResources(), resId); int width = BitmapOrg.getWidth(); int height = BitmapOrg.getHeight(); int newWidth = iconWidth; int newHeight = iconHeight; // calculate the scale float scaleWidth = ((float) newWidth) / width; float scaleHeight = ((float) newHeight) / height; // create a matrix for the manipulation Matrix matrix = new Matrix(); // resize the Bitmap matrix.postScale(scaleWidth, scaleHeight); // if you want to rotate the Bitmap // matrix.postRotate(45); // recreate the new Bitmap Bitmap resizedBitmap = Bitmap.createBitmap(BitmapOrg, 0, 0, width, height, matrix, true); // make a Drawable from Bitmap to allow to set the Bitmap // to the ImageView, ImageButton or what ever return new BitmapDrawable(resizedBitmap); } }