Java tutorial
//package com.java2s; /* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.opengl.GLES20; import android.util.Log; public class Main { public static int loadShader(final String strSource, final int iType) { int[] compiled = new int[1]; int iShader = GLES20.glCreateShader(iType); GLES20.glShaderSource(iShader, strSource); GLES20.glCompileShader(iShader); GLES20.glGetShaderiv(iShader, GLES20.GL_COMPILE_STATUS, compiled, 0); if (compiled[0] == 0) { Log.d("Load Shader Failed", "Compilation\n" + GLES20.glGetShaderInfoLog(iShader)); return 0; } return iShader; } }