Java tutorial
/******************************************************************************* * Copyright (c) 2000, 2006 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ //package org.eclipse.swt.snippets; /* * StyledText snippet: Draw a box around text. * * For a list of all SWT example snippets see * http://www.eclipse.org/swt/snippets/ */ import org.eclipse.swt.SWT; import org.eclipse.swt.custom.StyledText; import org.eclipse.swt.graphics.Color; import org.eclipse.swt.graphics.Point; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Event; import org.eclipse.swt.widgets.Listener; import org.eclipse.swt.widgets.Shell; public class TextAroundBox { static String SEARCH_STRING = "box"; public static void main(String[] args) { final Display display = new Display(); final Color RED = display.getSystemColor(SWT.COLOR_RED); Shell shell = new Shell(display); shell.setBounds(10, 10, 250, 250); final StyledText text = new StyledText(shell, SWT.NONE); text.setBounds(10, 10, 200, 200); text.addListener(SWT.Paint, new Listener() { public void handleEvent(Event event) { String contents = text.getText(); int stringWidth = event.gc.stringExtent(SEARCH_STRING).x; int lineHeight = text.getLineHeight(); event.gc.setForeground(RED); int index = contents.indexOf(SEARCH_STRING); while (index != -1) { Point topLeft = text.getLocationAtOffset(index); event.gc.drawRectangle(topLeft.x - 1, topLeft.y, stringWidth + 1, lineHeight - 1); index = contents.indexOf(SEARCH_STRING, index + 1); } } }); text.setText("This demonstrates drawing a box\naround every occurrence of the word\nbox in the StyledText"); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); } }