Java tutorial
/******************************************************************************* * Copyright (c) 2000, 2011 IBM Corporation and others. * * This program and the accompanying materials * are made available under the terms of the Eclipse Public License 2.0 * which accompanies this distribution, and is available at * https://www.eclipse.org/legal/epl-2.0/ * * SPDX-License-Identifier: EPL-2.0 * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ package org.eclipse.swt.graphics; import java.io.*; /** * Instances of this class represent places on the (x, y) * coordinate plane. * <p> * The coordinate space for rectangles and points is considered * to have increasing values downward and to the right from its * origin making this the normal, computer graphics oriented notion * of (x, y) coordinates rather than the strict mathematical one. * </p> * <p> * The hashCode() method in this class uses the values of the public * fields to compute the hash value. When storing instances of the * class in hashed collections, do not modify these fields after the * object has been inserted. * </p> * <p> * Application code does <em>not</em> need to explicitly release the * resources managed by each instance when those instances are no longer * required, and thus no <code>dispose()</code> method is provided. * </p> * * @see Rectangle * @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a> */ public final class Point implements Serializable { /** * the x coordinate of the point */ public int x; /** * the y coordinate of the point */ public int y; static final long serialVersionUID = 3257002163938146354L; /** * Constructs a new point with the given x and y coordinates. * * @param x the x coordinate of the new point * @param y the y coordinate of the new point */ public Point(int x, int y) { this.x = x; this.y = y; } /** * Compares the argument to the receiver, and returns true * if they represent the <em>same</em> object using a class * specific comparison. * * @param object the object to compare with this object * @return <code>true</code> if the object is the same as this object and <code>false</code> otherwise * * @see #hashCode() */ @Override public boolean equals(Object object) { if (object == this) return true; if (!(object instanceof Point)) return false; Point p = (Point) object; return (p.x == this.x) && (p.y == this.y); } /** * Returns an integer hash code for the receiver. Any two * objects that return <code>true</code> when passed to * <code>equals</code> must return the same value for this * method. * * @return the receiver's hash * * @see #equals(Object) */ @Override public int hashCode() { return x ^ y; } /** * Returns a string containing a concise, human-readable * description of the receiver. * * @return a string representation of the point */ @Override public String toString() { return "Point {" + x + ", " + y + "}"; //$NON-NLS-1$ //$NON-NLS-2$ //$NON-NLS-3$ } }