Java tutorial
//package com.java2s; //License from project: Open Source License import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.RectF; public class Main { public static Bitmap zoomBitmap(Bitmap bitmap, float w, float h) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); Matrix matrix = new Matrix(); float scaleW = ((float) w / width); float scaleH = ((float) h / height); matrix.postScale(scaleW, scaleH); Bitmap newBmp = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true); return newBmp; } /** * Creates a mutable bitmap from subset of source bitmap, transformed by the optional matrix. */ private static Bitmap createBitmap(Bitmap source, int x, int y, int width, int height, Matrix m) { // Re-implement Bitmap createBitmap() to always return a mutable bitmap. Canvas canvas = new Canvas(); Bitmap bitmap; Paint paint; if ((m == null) || m.isIdentity()) { bitmap = Bitmap.createBitmap(width, height, source.getConfig()); paint = null; } else { RectF rect = new RectF(0, 0, width, height); m.mapRect(rect); bitmap = Bitmap.createBitmap(Math.round(rect.width()), Math.round(rect.height()), source.getConfig()); canvas.translate(-rect.left, -rect.top); canvas.concat(m); paint = new Paint(Paint.FILTER_BITMAP_FLAG); if (!m.rectStaysRect()) { paint.setAntiAlias(true); } } bitmap.setDensity(source.getDensity()); canvas.setBitmap(bitmap); Rect srcBounds = new Rect(x, y, x + width, y + height); RectF dstBounds = new RectF(0, 0, width, height); canvas.drawBitmap(source, srcBounds, dstBounds, paint); return bitmap; } }