Java tutorial
//package com.java2s; /* * Copyright (C) 2010 Stewart Gateley <birbeck@gmail.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import android.graphics.Bitmap; import android.graphics.Matrix; import android.util.Log; public class Main { private static final String TAG = "BitmapUtil"; public static Bitmap rotate(Bitmap b, int degrees, Matrix m) { if (degrees != 0 && b != null) { if (m == null) { m = new Matrix(); } m.setRotate(degrees, (float) b.getWidth() / 2, (float) b.getHeight() / 2); try { Bitmap b2 = Bitmap.createBitmap(b, 0, 0, b.getWidth(), b.getHeight(), m, true); if (b != b2) { b.recycle(); b = b2; } } catch (OutOfMemoryError ex) { // We have no memory to rotate. Return the original bitmap. Log.e(TAG, "Got oom exception ", ex); } } return b; } }