Java tutorial
//package com.java2s; //License from project: Open Source License import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; public class Main { public static Bitmap addLabelToBitmap(Bitmap src, String label) { float densityFactor = Resources.getSystem().getDisplayMetrics().density; final float textPadding = src.getWidth() * 0.05f; Bitmap result = Bitmap.createBitmap(src.getWidth(), src.getHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(result); Paint textPaint = new Paint(); textPaint.setAntiAlias(true); textPaint.setTextSize(12 * densityFactor); textPaint.setColor(Color.WHITE); textPaint.setStrokeWidth(2 * densityFactor); textPaint.setShadowLayer(1 * densityFactor, 0, 0, Color.BLACK); float textWidth = textPaint.measureText(label); float scaleFactor = (src.getWidth() - textPadding * 2) / textWidth; canvas.drawBitmap(src, 0, 0, textPaint); canvas.save(); canvas.scale(scaleFactor, scaleFactor); float textPosX = (src.getWidth() / scaleFactor - textWidth) / 2; float textPosY = (src.getHeight() - textPadding) / scaleFactor; canvas.drawText(label, textPosX, textPosY, textPaint); canvas.restore(); return result; } }