Java tutorial
//package com.java2s; //License from project: Open Source License import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; public class Main { /** * Scales the provided bitmap to the height and width provided (using antialiasing). * (Alternative method for scaling bitmaps since Bitmap.createScaledBitmap(...) produces low quality bitmaps.) * * @param bitmap is the bitmap to scale. * @param newWidth is the desired width of the scaled bitmap. * @param newHeight is the desired height of the scaled bitmap. * @return the scaled bitmap. */ public static Bitmap scaleBitmap(Bitmap bitmap, int newWidth, int newHeight) { Bitmap scaledBitmap = Bitmap.createBitmap(newWidth, newHeight, Bitmap.Config.ARGB_8888); float scaleX = newWidth / (float) bitmap.getWidth(); float scaleY = newHeight / (float) bitmap.getHeight(); float pivotX = 0; float pivotY = 0; Matrix scaleMatrix = new Matrix(); scaleMatrix.setScale(scaleX, scaleY, pivotX, pivotY); Canvas canvas = new Canvas(scaledBitmap); canvas.setMatrix(scaleMatrix); canvas.drawBitmap(bitmap, 0, 0, new Paint(Paint.FILTER_BITMAP_FLAG | Paint.ANTI_ALIAS_FLAG)); return scaledBitmap; } }