Java tutorial
//package com.java2s; /* * Copyright (c) 2015 Naver Corp. * @Author Ohkyun Kim * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.graphics.Bitmap; import android.graphics.Matrix; public class Main { public static Bitmap rotate(Bitmap bitmap, int degrees) { if (degrees != 0 && bitmap != null) { Matrix m = new Matrix(); m.setRotate(degrees, (float) bitmap.getWidth() / 2, (float) bitmap.getHeight() / 2); try { Bitmap converted = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), m, true); if (bitmap != converted) { bitmap.recycle(); bitmap = converted; } } catch (OutOfMemoryError ex) { // if out of memory, return original bitmap } } return bitmap; } }