Main.java Source code

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Here is the source code for Main.java

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//package com.java2s;
/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

import android.animation.Keyframe;
import android.animation.ObjectAnimator;
import android.animation.PropertyValuesHolder;

import android.view.View;

public class Main {
    public static final int PULSE_ANIMATOR_DURATION = 544;

    /**
     * Render an animator to pulsate a view in place.
     * @param labelToAnimate the view to pulsate.
     * @return The animator object. Use .start() to begin.
     */
    public static ObjectAnimator getPulseAnimator(View labelToAnimate, float decreaseRatio, float increaseRatio) {
        Keyframe k0 = Keyframe.ofFloat(0f, 1f);
        Keyframe k1 = Keyframe.ofFloat(0.275f, decreaseRatio);
        Keyframe k2 = Keyframe.ofFloat(0.69f, increaseRatio);
        Keyframe k3 = Keyframe.ofFloat(1f, 1f);

        PropertyValuesHolder scaleX = PropertyValuesHolder.ofKeyframe("scaleX", k0, k1, k2, k3);
        PropertyValuesHolder scaleY = PropertyValuesHolder.ofKeyframe("scaleY", k0, k1, k2, k3);
        ObjectAnimator pulseAnimator = ObjectAnimator.ofPropertyValuesHolder(labelToAnimate, scaleX, scaleY);
        pulseAnimator.setDuration(PULSE_ANIMATOR_DURATION);

        return pulseAnimator;
    }
}