Java tutorial
//package com.java2s; //License from project: LGPL import android.graphics.Bitmap; import android.graphics.Matrix; public class Main { public static Bitmap rotate(Bitmap bitmap, int degree) { return rotateAndMirror(bitmap, degree, false); } public static Bitmap rotateAndMirror(Bitmap bitmap, int degree, boolean isMirror) throws OutOfMemoryError { if ((degree != 0 || isMirror) && bitmap != null) { Matrix m = new Matrix(); m.setRotate(degree, (float) bitmap.getWidth() / 2, (float) bitmap.getHeight() / 2); if (isMirror) { m.postScale(-1, 1); degree = (degree + 360) % 360; if (degree == 0 || degree == 180) { m.postTranslate((float) bitmap.getWidth(), 0); } else if (degree == 90 || degree == 270) { m.postTranslate((float) bitmap.getHeight(), 0); } else { throw new IllegalArgumentException("Invalid degrees=" + degree); } } Bitmap bitmap2 = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), m, true); if (bitmap != bitmap2) { bitmap.recycle(); System.gc(); bitmap = bitmap2; } } return bitmap; } }