Java tutorial
//package com.java2s; import android.graphics.Bitmap; public class Main { public static byte[] rgb2YUV(Bitmap bitmap) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); int[] pixels = new int[width * height]; bitmap.getPixels(pixels, 0, width, 0, 0, width, height); int len = width * height; byte[] yuv = new byte[len * 3 / 2]; int y, u, v; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { int rgb = pixels[i * width + j] & 0x00FFFFFF; int r = rgb & 0xFF; int g = (rgb >> 8) & 0xFF; int b = (rgb >> 16) & 0xFF; y = ((66 * r + 129 * g + 25 * b + 128) >> 8) + 16; u = ((-38 * r - 74 * g + 112 * b + 128) >> 8) + 128; v = ((112 * r - 94 * g - 18 * b + 128) >> 8) + 128; y = y < 16 ? 16 : (y > 255 ? 255 : y); u = u < 0 ? 0 : (u > 255 ? 255 : u); v = v < 0 ? 0 : (v > 255 ? 255 : v); yuv[i * width + j] = (byte) y; // yuv[len + (i >> 1) * width + (j & ~1) + 0] = (byte) u; // yuv[len + (i >> 1) * width + (j & ~1) + 1] = (byte) v; } } return yuv; } }