Main.java Source code

Java tutorial

Introduction

Here is the source code for Main.java

Source

//package com.java2s;
/*
 * Copyright 2014-2016 QuickAF
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;

import android.graphics.Canvas;

import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;

import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;

import android.graphics.Shader;

public class Main {

    public static Bitmap createReflectionBitmap(Bitmap bitmap) {
        final int reflectionGap = 4;
        int width = bitmap.getWidth();
        int height = bitmap.getHeight();

        Matrix matrix = new Matrix();
        matrix.preScale(1, -1);

        Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2, width, height / 2, matrix, false);

        Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888);

        Canvas canvas = new Canvas(bitmapWithReflection);
        canvas.drawBitmap(bitmap, 0, 0, null);
        Paint deafalutPaint = new Paint();
        canvas.drawRect(0, height, width, height + reflectionGap, deafalutPaint);

        canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);

        Paint paint = new Paint();
        LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0,
                bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, Shader.TileMode.CLAMP);
        paint.setShader(shader);
        // Set the Transfer mode to be porter duff and destination in
        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
        // Draw a rectangle using the paint with our linear gradient
        canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint);

        return bitmapWithReflection;
    }
}