Java tutorial
//package com.java2s; /** * Copyright 2016 bingoogolapple * <p/> * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * <p/> * http://www.apache.org/licenses/LICENSE-2.0 * <p/> * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; public class Main { public static Drawable rotateBitmap(Bitmap inputBitmap) { Matrix matrix = new Matrix(); matrix.setRotate(90, (float) inputBitmap.getWidth() / 2, (float) inputBitmap.getHeight() / 2); float outputX = inputBitmap.getHeight(); float outputY = 0; final float[] values = new float[9]; matrix.getValues(values); float x1 = values[Matrix.MTRANS_X]; float y1 = values[Matrix.MTRANS_Y]; matrix.postTranslate(outputX - x1, outputY - y1); Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap.getHeight(), inputBitmap.getWidth(), Bitmap.Config.ARGB_8888); Paint paint = new Paint(); Canvas canvas = new Canvas(outputBitmap); canvas.drawBitmap(inputBitmap, matrix, paint); return new BitmapDrawable(null, outputBitmap); } }