Java tutorial
//package com.java2s; /* * Funambol is a mobile platform developed by Funambol, Inc. * Copyright (C) 2009 Funambol, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Affero General Public License version 3 as published by * the Free Software Foundation with the addition of the following permission * added to Section 15 as permitted in Section 7(a): FOR ANY PART OF THE COVERED * WORK IN WHICH THE COPYRIGHT IS OWNED BY FUNAMBOL, FUNAMBOL DISCLAIMS THE * WARRANTY OF NON INFRINGEMENT OF THIRD PARTY RIGHTS. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU Affero General Public License * along with this program; if not, see http://www.gnu.org/licenses or write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301 USA. * * You can contact Funambol, Inc. headquarters at 643 Bair Island Road, Suite * 305, Redwood City, CA 94063, USA, or at email address info@funambol.com. * * The interactive user interfaces in modified source and object code versions * of this program must display Appropriate Legal Notices, as required under * Section 5 of the GNU Affero General Public License version 3. * * In accordance with Section 7(b) of the GNU Affero General Public License * version 3, these Appropriate Legal Notices must retain the display of the * "Powered by Funambol" logo. If the display of the logo is not reasonably * feasible for technical reasons, the Appropriate Legal Notices must display * the words "Powered by Funambol". */ import android.os.Build; public class Main { /** * Check if this app is running in Emulator. * * For ChBoSync: Implementation of this method replaced (because the old one did not recognize * the GenyMotion Emulator) and moved it here from class {@link de.chbosync.android.syncmlclient.AppInitializer}. * * In contrast to the above method <tt>isSimulator(Context)</tt>, this method * does <i>NOT</i> require a reference to the context object (having this method in * class <tt>AndroidUtils</tt> seems to be more suitable for the reusability of this method). * * For testing you can display a toast saying that the app is running in an emulator at the end * of method {@link de.chbosync.android.syncmlclient.activities.AndroidAboutScreen#onCreate(Bundle)}. * * * @return <tt>true</tt> if this app is running in an Emulator, <tt>false</tt> if this app is running on a real device. */ public static boolean isAndroidEmulator() { String overallProduct = Build.PRODUCT; boolean result = overallProduct.equals("google_sdk") || overallProduct.equals("sdk") || overallProduct.equals("sdk_x86") || overallProduct.equals("vbox86p"); return result; } }