Main.java Source code

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Here is the source code for Main.java

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//package com.java2s;
/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

import android.graphics.Bitmap;
import android.graphics.Color;

public class Main {
    /**
     * Analyze this amount of the top and bottom of the bitmap.
     */
    private static final float HEIGHT_PERCENT_ANALYZED = 0.2f;
    /**
     * An image with more than this amount white, is considered to be a whitish image.
     */
    private static final float PROPORTION_WHITE_CUTOFF = 0.1f;
    private static final float THIRD = 0.33f;
    /**
     * Colors with luma greater than this are considered close to white. This value is lower than
     * the value used in Palette's ColorUtils, since we want to liberally declare images white.
     */
    private static final float LUMINANCE_OF_WHITE = 0.90f;

    /**
     * Returns true if 20% of the image's top right corner is white, or 20% of the bottom of the
     * image is white.
     */
    public static boolean isBitmapWhiteAtTopOrBottom(Bitmap largeBitmap) {
        final Bitmap smallBitmap = scaleBitmapDown(largeBitmap);

        final int[] rgbPixels = new int[smallBitmap.getWidth() * smallBitmap.getHeight()];
        smallBitmap.getPixels(rgbPixels, 0, smallBitmap.getWidth(), 0, 0, smallBitmap.getWidth(),
                smallBitmap.getHeight());

        // look at top right corner of the bitmap
        int whiteCount = 0;
        for (int y = 0; y < smallBitmap.getHeight() * HEIGHT_PERCENT_ANALYZED; y++) {
            for (int x = (int) (smallBitmap.getWidth() * (1 - THIRD)); x < smallBitmap.getWidth(); x++) {
                final int rgb = rgbPixels[y * smallBitmap.getWidth() + x];
                if (isWhite(rgb)) {
                    whiteCount++;
                }
            }
        }
        int totalPixels = (int) (smallBitmap.getHeight() * smallBitmap.getWidth() * THIRD
                * HEIGHT_PERCENT_ANALYZED);
        if (whiteCount / (float) totalPixels > PROPORTION_WHITE_CUTOFF) {
            return true;
        }

        // look at bottom portion of bitmap
        whiteCount = 0;
        for (int y = (int) (smallBitmap.getHeight() * (1 - HEIGHT_PERCENT_ANALYZED)); y < smallBitmap
                .getHeight(); y++) {
            for (int x = 0; x < smallBitmap.getWidth(); x++) {
                final int rgb = rgbPixels[y * smallBitmap.getWidth() + x];
                if (isWhite(rgb)) {
                    whiteCount++;
                }
            }
        }

        totalPixels = (int) (smallBitmap.getHeight() * smallBitmap.getWidth() * HEIGHT_PERCENT_ANALYZED);

        return whiteCount / (float) totalPixels > PROPORTION_WHITE_CUTOFF;
    }

    /**
     * Scale down the bitmap in order to make color analysis faster. Taken from Palette.
     */
    private static Bitmap scaleBitmapDown(Bitmap bitmap) {
        final int CALCULATE_BITMAP_MIN_DIMENSION = 100;
        final int minDimension = Math.min(bitmap.getWidth(), bitmap.getHeight());

        if (minDimension <= CALCULATE_BITMAP_MIN_DIMENSION) {
            // If the bitmap is small enough already, just return it
            return bitmap;
        }

        final float scaleRatio = CALCULATE_BITMAP_MIN_DIMENSION / (float) minDimension;
        return Bitmap.createScaledBitmap(bitmap, Math.round(bitmap.getWidth() * scaleRatio),
                Math.round(bitmap.getHeight() * scaleRatio), false);
    }

    private static boolean isWhite(int rgb) {
        return calculateXyzLuma(rgb) > LUMINANCE_OF_WHITE;
    }

    private static float calculateXyzLuma(int rgb) {
        return (0.2126f * Color.red(rgb) + 0.7152f * Color.green(rgb) + 0.0722f * Color.blue(rgb)) / 255f;
    }
}